Ff14 Dravanian Hinterlands

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Final Fantasy XIV Ishgard And Dravania / Characters - TV Tropes

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Final Fantasy XIV Ishgard And Dravania / Characters - TV Tropes

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Final Fantasy XIV Ishgard And Dravania / Characters


Main Character Index | The Warrior of Light | Tank Classes | Ranged DPS Classes | Melee DPS Classes | Caster Classes | Healer Classes | Scions of the Seventh Dawn | The Eorzean Alliance | Ishgard and Dravania | Othard and Hingashi | The First | Allies | Antagonists | Ascians | Garlean Empire | Ultimate Trials | Disciples of War | Disciples of Magic | Disciples of the Hand | Disciples of the Land | Primals | Beast Tribes | Seasonal Event NPCsAdvertisement:

As the story has complicated beyond the point of hiding plot twists for Heavensward, there are unmarked spoilers underneath, you've been warned.

Ishgard is a theocratic city-state on Eorzea situated to the northwest of the Black Shroud. For a lot of Ishgard's recognized history the rustic has been at a Forever War with the dragons of Dravania due to reasons mostly lost to historical past. As a results of this long struggle and the Dravanian Horde's apply of Transhuman Treachery, Ishgard has a protracted and well-merited popularity for violent non secular zeal and xenophobia, in addition to a country that prides itself in superb combat, valorous deaths, and an lively caste-system where highborn discriminate against their lowborn neighbors.

Dravania meanwhile is a loosely outlined "Nation" of dragons fathered via Nidhogg and Hraesvelgr, two of the seven children of Midgarsormr and the most powerful dragons on the earth as such. According to Ishgardian lore one thousand years ago Nidhogg attacked the first Ishgardian settlers and in the ensuing battle King Thordan the First and his Knights Twelve fought Nidhogg off and stole his eye who then started the Dragonsong struggle in his vengeance in opposition to mankind. While Nidhogg's Dravanian Horde actively despises humanity, the brood of Hraesvelgr who has no grudge towards humanity is more affable and willing to entreat with mortals who can prove themselves worthy of their broken consider.


By the top of the unique main state of affairs of Heavensward, the structure of Ishgard's government was radically modified, changing the theocracy with a representative republic the place policy is determined by means of highborn and lowborn alike, their interests represented by way of the House of Lords and the House of Commons, respectively. In time, in addition they in spite of everything succeed in peace with Dravania, bringing a definitive end to the Dragonsong War.

Tropes for the "Free" country of Idyllshire in the Dravanian Hinterlands will also be found at the Beast Tribes web page as it is technically owned and run through the Goblins who live there.

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    Ishgard in General 

A theocratic city state located within the snowy mountains of Coerthas, devoted to the worship of Halone the Fury, below the management of the Archbishop Thordan VII. The basically Elezen country of proud composed of an unequal divide of noblemen, knights, priests and peasants has been locked into a Forever War with the Dravanian Horde of Ishgard and for generations and has a reputation as a nation of Fair Weather Friends that had three times refused the decision to join the Eorzean Alliance in its stand in opposition to Garlemald. 100% Heroism Rating: After the Dragonsong War reaches it's conclusion nearly all of Ishgardians regard the Warrior of Light as a true hero who they utterly recognize and accept as true with. During the Scholasticate questline a definite npc is blamed for the theft of a statue's head and is found blameless due to the government believing the Warrior of Light for his or her phrase on my own, and not using a need to go on a quest to turn out stated innocence. In Stormblood they join the fray to liberate Ala Mhigo as a member of the Eorzean Alliance, however they rally behind the Warrior of Light and their battle cries include statements like "Ishgard Remembers, Warrior of Light!" Berserk Button: Lord Drillemont absolutely despises the idea of allowing outsiders to aide in House Durendaire affairs, seeing it as a sign of weak point. He already had little endurance for you after you (in his eyes) "wasted his time" by means of inquiring for get admission to to a sacred Ishgardian destroy in response to a "baseless" rumor, and claiming that one of your partners was Cid with none proof, however whilst you present him with a letter from any other House requesting permission to send a few of their forces to help House Drillemont, he absolutely explodes in rage and goes on an infuriated rant. Corrupt Church: Played with, while the Archbishop, his personal guards, and a excellent bite of the higher category contributors of the clergy unquestionably are compatible the invoice, the Saint Endalim's Scholasticate questline displays that a excellent majority of the clergy continues to be devoted to actually helping the deficient and needy. Said questline partially revolved around helping the clerics in coaching conquer the damaging belief of the church after Thordon's actions were made public, in addition to rooting out one of the corruption. Crippling Overspecialization: The Ishgardians have dedicated their whole culture to their warfare against the dragons, leaving them stunted in all different fields on account of it. One instance can be astrology. Sharlayan astrology makes use of a number of constellations and can be utilized for therapeutic magic. Ishgardian astrology handiest specializes in a unmarried megastar, the Dragonstar, to plan the dragons' actions. Part of what eventually forces them to open their doorways to outsiders is the Heretics gaining ground as an organized movement able to planning thanks to Iceheart, as the Ishgardians have no idea learn how to fend off an arranged risk that thinks and fights like other people as a substitute of raging dragons, and this further displays itself with all of the resistance Aymeric finally ends up dealing with in his attempts to carry a peaceful end to the struggle. Expy: Of the Final Fantasy XI City-State of San d'Oria. Home to primarily an Elven-like race? Check. Very devout to faith and residential to stated religion's Archbishop? Checknote . Military basically of Knights and their orders? Check, even possessing one order that stocks a reputation, and performs reasonably identical function. Namely, the Temple Knights. Castle like city, with the commoners area being at the outside, and the nobles nearer to the internal city? Check. Home to the Dragoon Job? Check. The two city-states stay fondamentally other on a number of issues despite the fact that: Ishgard is Darker and Edgier, because of its social issues, the place it's just about not possible to rise above commoner unless one becomes a knight or member of the clergy. And even in those, there are high-born who glance down upon low-born joining the ranks. As properly as the truth that Ishgard has an Inquisition where proving one's innocence is extremely laborious, and ceaselessly omitted until absolutely irrefutable evidence is given, making invoking the correct of Trial by means of Combat ceaselessly the easier guess. By comparison, San d'Oria is lovely idealistic, led via a good and just king. Crafters, industry owners, and farmers are respected for the significance of their work to the city-state and rewarded slightly. Really about greatest issue on the minds of San d'Oria's citizens, is how the 2 sons of the king, are continuously trying to one-up every different via their deeds and their bickering. And they without a doubt are not isolationists. Gondor Calls for Aid: Begins with the help of the Scions and Crystal Braves in 2.4, and turns into complete fledged to all of Eorzea in 2.5. Unfortunately, two decades of shunning the remainder of Eorzea hasn't precisely endeared them to any of its leaders. Limsa Lominsa is concentrated these days internally, what with coping with rogue pirates, the Sahagin, and Kobolds; Gridania, though having the nearest ties with the Holy See, is busy repairing the wear of the Calamity, and Ixal. And Ul'dah, is in the middle of a Monetarist faction of the Syndicate, and traitorous Crystal Braves, led coup d'état to seize power while also framing the Scions of the Seventh Dawn. In response, Ishgard is left no different choice but to open its gates to the Free Companies, sell swords, and different adventurers. Green-Eyed Monster: Shadowbringers reveals that this was once ultimately the lynchpin behind Thordan's betrayal and murder of Ratatoskr. It seems that, despite the peace and unity between Ishgard and Dravania, Thodran secretly deeply resented the Dravanians for both their energy and the way he believed they looked down on him and other mortals. During a banquet, Ratatoskr offhandedly confirmed that Nidhogg, a minimum of, did imagine the Dravanians awesome to the Ishgardians, and this perceived slight caused Thordan to snap and formulate his and the Knights' betrayal. Hidden Elf Village: Much higher than a village, and not hidden, however it fits the trope otherwise. It takes so much for them to open their gates to outsiders. Honor Before Reason: With stated honor ceaselessly measured in "How pious and devoted to Halone, the Fury, are you? And how many dragons have you fought today?" So a lot so, that Ishgardian knights posted in Cloudtop believe it a useless end to their profession as a knight, as dragons are hardly ever a subject there. It was dangerous sufficient to the purpose that it is regularly used by upper-class the Aristocracy as a means to stop the lower classes of Ishgard from advancing, or treat them with contempt. Even the easy act of gifting a commonplace employee for his or her onerous efforts, or serving to out those in need, is considered one thing of a social taboo in some circumstances. This is what gave upward push to the St. Nicholas Expy as a part of Eorzea's model of Christmas, the Starlight Celebration. It was a particular noble and his fellow knights, who let orphans keep in their barracks all the way through a specifically cold wintry weather, by dressing them up in purple, Santa Claus like coats, which used to be their reputable uniform, because it was once regarded as fallacious to allow civilians to stick in army barracks. The preventing taste of Ishgard's knights are limited to heavy cannons, swords, spears, and bows. Heavy metal armor could also be the knights' move to for defense. The thought of using a gun to attack dragons at nearly any distance comfortably and the usage of leather-based armor to stay warm are scoffed via the knights because they don't see the ones things as honorable and point out that their ancestors have all the time used the same strategies that are used as of late, thus there's no want to trade what has always labored for them. The Machinist and Leatherworker quests involve getting one of the vital knights to abandon that state of mind. Knight Templar: Being a theocracy, this has been actively inspired via the church of Halone by way of the Heavens' Ward, Temple Knights, and Inquisition. Obstructive Bureaucrat: Of the absolute best caliber. The Enterprise portion of the principle A Realm Reborn storyline sees you mountain climbing via a labyrinth of red tape and distrust just to seek out the damnable airship. It doesn't lend a hand that Alphinaud decides the first thing they must do, instead of one thing a bit extra smarter upon restarting the Scions of the Seventh Dawn following the ransacking of the Waking Sands, is successfully attempt to assault Garuda as a proof of your strength. Witch Hunt: A very common occurrence because of dragons being able to disguise themselves as a typical person. The second anyone is accused of being a heretic, they're held to an ordeal that involves throwing them off a cliff. If they are blameless, they are going to die. If they are to blame, the accused will develop into into a dragon to escape and will likely be shot down by way of within reach ready archers.

    Ser Aymeric de Borel 

Voiced by way of: Tatsuhisa Suzuki (JP), Blake Ritson (EN), Sylvain Agaesse (FR), Tino Kießling (DE)

Race: Wildwood Elezen Epithet: Aymeric the Blue Discipline: Gladiator, Archer

"We must right the wrongs of antiquity and move forward as a nation united."

The Lord Commander of the Temple Knights of Ishgard, he's among the reformists seeking to open up trade, and most likely sooner or later, the gates. He is attempting to balance the will to reform Ishgard to reunite with Eorzea, while additionally no longer trying to bring changes too briefly to steer clear of panic among Ishgard.

100% Adoration Rating: While he's not moderately 100% because of the sect of nobles who believe him a risk to the status quo which they flourished conveniently underneath, Aymeric is universally beloved by means of pretty much each other citizen in Ishgard. Even individuals who otherwise despise the Temple Knights he commands, like Fray or the Mongrel, display nothing however recognize for him and imagine his handiest real fault to be naivety due to his idealism. It is helping that he was born as a bastard by a highborn and then abandoned, handiest to upward thrust to his position through decision and energy, making him in style to highborn and lowborn alike. After Ishgard's huge restructuring, it's noted that his election to the top of the House of Lords was once nearly unanimous. Belief Makes You Stupid: Subverted and discussed. Early on in his appearances, Alphinaud comments on Aymeric's cool explanation why and logical way go coping with the heretics, tactfully invoking his trope when discussing stereotypes about the Holy See. Aymeric says that whilst it can be befitting for a soldier on the battlefield to have zeal, it's not befitting for their leader to take action. Big Good: Similar to the above leaders, he's this for Ishgard. Bishōnen: Aymeric is famously good-looking in-story, and has a novel face that's far prettier than any male Elezen you can create in the character builder. Calling the Old Man Out: Once he finds out the truth that his father, Archbishop Thordan VII, was once looking to suppress knowledge on what really started the Dragonsong War A thousand years ago, he confronts him on my own in the hopes of getting him to come back clean and turn things around. Thordan throws him in jail to stay the truth hidden, fearing that Ishgard's society would cave in if the truth have been to come back to gentle. Dragon Rider: In the lead-up to the general fight with Nidhogg, he is pitted towards Hraesvelgr's son Vedrfolnir in a test to earn the Great Wyrm's support, and due to this fact rides him into battle. Later, when Nidhogg is slain and Ishgard at peace, Aymeric is once more noticed riding Vedrfolnir above the town's towers; dubbed "An Azure Dragoon for a New Age" in Count Fortemps' memoirs. Fire-Forged Friends: Once upon a time, he and Estinien have been in the similar regiment of Temple Knights, and the lone survivors of an try to slay a dragon. While Aymeric deliberate to move to Ishgard, Estinien insisted upon completing the task. It would have price him his lifestyles, had Aymeric no longer modified his mind, saving his life with a well-timed arrow to the dragon's head. While ever the lone wolf, Estinien all the identical got here to respect the Knight Commander to-be. Happily Adopted: Supplementary subject matter finds Thordan gave him to the Borel family, to be raised correctly and hidden. Heroes Prefer Swords: His leading weapon, however he also once in a while wields a bow. Heroic Bastard: He's the son of Ishgard's archbishop, although mentioned archbishop isn't allowed to marry or sire children as said by the laws and traditions of the church. Hero with Bad Publicity: In 3.1, because of the circumstances of Thordan's disappearance and the truth that it used to be immediately followed through Aymeric assuming control and telling everyone the whole fact about the Dragonsong War, the higher echelons of nobility see him as a patricidal heretic, and simply convince one of the vital smallfolk to attack him and get started riots if he doesn't straight away grasp council to make a choice a new archbishop. This alternatively noticeably died down in 3.2's climax with best small pockets of resistance to him taking up, and in 3.3 he is again to being adored by commoner and noble alike, to the point where although he abdicates any rule over the newly-created senate, the senate just re-votes him as their head anyway. Jumped on the Call: He adores the theory of joining the Warrior of Light on their journey as one in all their regular touring companions, but in the long run avoided as his tasks to Ishgard are huge and leaves him stuck there. Even ahead of he becomes especially shut with the Warrior of Light he has no qualms with the idea of jumping head first into danger with them. Lucia generally has to forestall him. Named Weapons: Naegling, a Borel heirloom and a blue sword used to slay dragons. My Greatest Failure: He'll never let himself live down telling the Warrior of Light and Alphinaud to toss Nidhogg's eyes into the chasm underneath the Steps of Faith after prying them off Estinien... when it in the end led to Shinryu's delivery and the war of liberation for Ala Mhigo. Most of his dialogue sooner than the overall struggle within the Lochs is self-deprecating towards himself for that decision. In his protection, by this point the swift corrupting energy of the eyes used to be obtrusive to all concerned and his short of the WoL and Alphinaud to be rid of them once imaginable used to be well-founded — he simply never anticipated the eyes to be recovered. Patricide: When pleading to Hraesvelgr for aid, he admits to him that despite the fact that it was the Warrior of Light that killed Thordan, Aymeric holds responsibility for the result since he tasked the Warrior of Light with the deed of stopping Thordan before it was once too overdue. Reasonable Authority Figure: Aymeric could be very objective-minded and manages to keep from falling into changing into a Knight Templar like the temple knights appear liable to do. This is best exemplified by his Establishing Character Moment after Snowcloak, when he tells his men to prevent pursuing a fleeing heretic so they can in finding where Iceheart intends to summon Shiva. His actions are noble sufficient that even those who grasp low critiques of the Temple Knights, Inquisition, and Heavens' Ward for their abuses of power — reminiscent of Fray, Sidurgu, and Hilda — all statement that he's probably the most few they admire, and actually imagine that he's the one that could in reality bring about much needed reforms to Ishgard. Estinien even noted that he continues to carry Aymeric within the highest regards after Aymeric himself confirmed that he was in reality the bastard son of the archbishop (which till that time Estinien believed was once simply lies from the upper class to slander him). At the tip of Heavensward's Main Story, he straight away calls off the archers from attacking Midgardsormr and the Warrior of Light, having just returned from Azys Lla triumphantly. He warmly greets them, jokingly mentioning that the Warrior of Light is the first person to have ever arrived in Ishgard while driving a dragon in over 1000 years. When understanding the dragon they rode in on is the Father of all dragonkind himself, he instantly leads all soldiers and voters present in kneeling in recognize, pledging to do the entirety they may be able to to start out knitting the wounds, and atoning for Ishgard's previous crimes, hoping to in the future bring in regards to the restoration of peace between the spoken races and dragonkind. Midgardsormr concurs to with the speculation and pledges to help Ishgard so long as they remain true to their phrase. Screw the Rules, I'm Doing What's Right!: He's prepared to disregard positive acts that may be declared heretical or treasonous, if it manner it would receive advantages Ishgard. Upon Lucia revealing herself as an Imperial undercover agent earlier than the occasions of the game, despite having each proper to have her jailed and achieved for treason, he instead spared her, figuring out that if she was keen to out herself as a spy to him, she had no loyalties remaining to the Garlean Empire, and let her remain as his 2d in command. Despite the truth that Estinien having technically stolen the Dragon's Eye, if for noble reasons, and having became in opposition to Ishgard and be thoughts controlled via the influence of Nidhogg through the eye as soon as, he welcomes Estinien again when he comes back to his senses. Aside from their friendship, part of the reason he does so is because of the information Estinien has thanks to being linked to Nidhogg's thoughts, which proves valuable to the protection of Ishgard. When faced with the information about the real beginnings of the Dragonsong War, and the news that no longer simplest did Estinien and the Warrior of Light paintings with the heretic leader Lady Iceheart, and had non violent dealings with dragonkind to convey about a turn of events in the warfare, he decides not to have them declared heretics. Instead, he instantly places the whole thing on the line to confront his father, Archbishop Thordan VII, and insist an answer for a millennium of lies and falsehoods. Ones now not simplest used to cover up the fact that it used to be King Thordan I and his Knights Twelve which started the conflict with their lust for energy, but that the false faith which sprung from it has also been used to oppress the decrease classes whilst protective the noble houses. It ends up getting him arrested by means of the Heavens' Ward, and implied to were overwhelmed or tortured all over his quick keep in jail. But the fact that he does make the attempt and in gentle of what happened to him, is helping rally more to his and the Warrior of Light's motive. Ship Tease: With the Warrior of Light, who he turns out to have romantic emotions for, particularly following Haurchefant's dying, and all the way through patch 3.2. He also has so much together with his right hand woman Lucia. Try to Fit THAT on a Business Card!: Over the process the three.x patches (as of three.4), his titles and roles come with Lord Commander of the Temple Knights of Ishgard, (former) appearing head of state in absentia of the Archbishop, elected Lord Speaker of the House of Lords of the new Parliamentary Republic of Ishgard, Azure Dragoon (succeeding Estinien), and viscount of House Borel Worf Had the Flu: The still injured Aymeric was no fit for now one armed Raubahn. Granted Raubahn has his personal historical past of being a badass.

    Lucia Junius 

Voiced via: Sayaka Ohara (JP), Tara Platt (EN, Los Angeles forged), Lydia Leonard (EN, London forged), Celine Melloul (FR), Kim Pfeiffer (DE)

Race: Garlean Epithet: Lucia the Radiant Discipline: Gladiator

"Those who dwell in the past risk losing sight of their future."

Aymeric's second in command, Lucia serves as the center guy between the Warrior of Light and Aymeric's when his duties and heavy involvement with Ishgard's protection renders him unable to peer them in particular person. She is also the commander during the defense of the Steps of Faith.

Action Girl: First Commander of Ishgard's Temple Knights, and she can prove it. She leads the protection on the Steps of the Faith; instructing the players on when and tips on how to use the various cannons and dragonslayers against Vishap. As a last ditch effort if the player fails to kill Vishap before the closing ward (the final area ahead of game over) is destroyed; she plans a crude entice of explosive barrels as a final effort at preventing him. All Love Is Unrequited: She has emotions for Aymeric, who doesn't go back them. She's perfectly tremendous with staying by way of his aspect as his 2d in command despite the fact that. Becoming the Mask: She was in the beginning a Garlean secret agent despatched to Ishgard to peer if the Vault contained Allagan artifacts just like the Garleans suspected it did. She in the end met Ser Aymeric whom she discovered to be relatively similar to herself. While they each had not anything to begin with, instead of resenting his lot in lifestyles Aymeric rose above it and sooner or later she came to truly respect him and gave her loyalties to him. Even when she admitted to him that she was once a Garlean undercover agent he accredited her anyway. Big Damn Heroes: After the Warrior of Light and Alphinaud get captured by means of a Garlean squad led through Regula and the Garlean Emperor himself, who have been about to execute the Gundu tribe, she kills the Garlean infantrymen about to dedicate the act with a wonder attack. Foreshadowing: She never takes off her headband until past due in Heavensward - the headband that hides her Garlean 3rd eye. Also, where maximum Ishgardian officials' armor are trimmed in gold or silver, her armor is trimmed in black and crimson, the colors maximum regularly associated with the Garleans. She's additionally some distance taller than is conceivable for a seemingly hyuran woman. Five-Second Foreshadowing: When she has the above Big Damn Heroes second, she does it in a white Magitek armor. The very subsequent undertaking, she finds that she is not only Garlean, however Livia's sister. Knight in Shining Armor: Definitely this, with a perfect swimsuit of silver armor. Lady of War: A tall, graceful, and elegant knight. Mini-Mecha: Comes to save the birthday party from the Garleans using in a White Devil fashion of Magitek Armor, just like her sister's. Number Two: To Aymeric. Peek-a-Bangs: Over one eye, despite the fact that she is not shy in any respect. Statuesque Stunner: Lucia is taller than is imaginable for participant created Hyurs, an early hint that she is not Hyuran but Garlean. Third Eye: Hidden beneath her scarf. Undying Loyalty: Again, to Aymeric. More main points in Becoming the Mask, above. White Sheep: Not best is she a Garlean, she is Livia sas Junius's sister. Livia used to be totally committed to the Garlean Empire and Gaius. Lucia used to be a secret agent for Garlemald, however defected to Ishgard after she got here to respect and befriend Aymeric. She seems to believe Ishgard her home now, and has no want to return to the Empire.

    Lord Haurchefant Greystone 

Voiced by way of: Masakazu Nishida (JP), Jason La Shea (EN), Clovis Guerrin (FR), Daniel Montoya (DE)

Race: Wildwood Elezen Epithet: Haurchefant of the Silver Fuller Discipline: Gladiator

"A knight lives to serve—to aid those in need."

A knight of House Fortemps, and bastard son to Count Edmont de Fortemps, Lord Haurchefant commands Camp Dragonhead, a spot as soon as little more than a simple campsite prior to the Calamity, however now a fortified place in response to the larger aggression of the Dravanian Horde.

A Father to His Men: One NPC says that Haurchefant is, or rather, used to be, beloved by way of each and every man, lady, and child in Camp Dragonhead. A Friend in Need: Knows Francel wishes help, and calls upon the resourcefulness of an adventurer to help clear their identify of disgrace and dishonor. When mentioned adventurer, who is or turns into the Warrior of Light, and their Scion allies need safe haven, he recognizes they're wanting lend a hand and gladly opens up his House's door to them. Especially telling of simply how just right of a man he's, whilst you believe that some of the Warrior of Light's allies is an Au Ra, who appears to be a half-dragon, when Ishgard is at war with dragons. He even brings hot drinks to the Warrior, and their allies and provides all of them a pep talk to lend a hand snap them all out in their unhappiness of latest occasions. He even tells them to freely make themselves at house, providing them to construct a base there in Dragonhead, suggesting it's called "The Falling Snows" as true to the Scions' naming fashions. Always with You: The cutscene happening after the overall struggle with Nidhogg, reveals that Haurchefant's spirit has been following the Warrior of Light ever for the reason that very second he died, nonetheless being via their facet. The final Heavensward quick story implies that is the case even now. Book-Ends: When avid gamers first seek advice from him, it's soon after the Waking Sands base is attacked by means of Livia and the the Garleans, that you first search his aid, in allowing Alphinaud, Cid, and themselves to request information, and permission to search for Cid's Airship. The 2.55 tale line ends with Cid dropping you off at Dragonhead via airship, searching for support and shelter once more from Haurchefant. Chivalrous Pervert: Implied in maximum versions, but within the Japanese discussion it's the common opinion of Dragonhead's citizens— Even with their Lord's flights of fancy and loss of discretion about it (one thing that the higher-ups stationed in Coerthas glance down on him and the camp for), they're staunchly unswerving to him as a result of he's nonetheless a excellent knight and type guy. Covert Pervert: Far less covert within the Japanese discussion, the place he's downright leering at or even propositioning the Warrior of Light, to the point where the English localization crew felt they had to deliberately tone him down. But he still displays sun shades of being the 'cute debauchee' that he at the beginning is, especially in the 2014 Heavensturn tournament, where he loudly publicizes that he desires you for his non-public steed. This quote may even be observed on his Triple Triad card. Famous Last Words: "Oh, do not look at me so. A smile better suits a hero..." Heroic Bastard: He's the kid of Count Edmont's affair with a family servant, and the surname "Greystone" is given to illegitimate children within Ishgard's excessive properties. Edmont respects him and his phrases in regards to the Scions and Warrior of Light, but his late wife by no means forgave Edmont for it and refused to accept him as a part of their circle of relatives. Haurchefant never complains, and has rose up enough to be commander of a complete camp and stalwart ally and good friend to the WoL. According to the final Heavensward brief tale, Haurchefant never doubted that Edmont cared about him as much as he did, despite the fact that they never stated it to eachother. Heroic Sacrifice: Uses his shield to dam an assault that used to be coming after him and the Warrior of Light. The protect breaks and the attack kills him because the Warrior of Light appears on in disbelief. Even together with his demise breath, he tells the Warrior of Light to keep smiling because it fits him/her as a hero. After the patch 3.0 main tale quests, he's buried on a cliff overlooking Ishgard close to the Steel Vigil in Coerthas Central Highlands, so he might watch over it without end. Heroic Vow: "A Knight lives to serve, to aid those in need." In the patch 3.1 leading story quests, the Warrior of Light is given a possibility to offer this as a Call-Back to Lord Artoiriel de Fortemps, to help restore his unravel after he questions what right he has to assist lead Ishgard when all 4 main noble properties are tarnished by means of their legacy for their portions in the foundation of the Dragonsong War. Irony: Despite being a bastard, he is the one that's virtually the spitting image of his ancestor, the founding father of House Fortemps. Knight in Shining Armor: Naturally. The Lost Lenore: Regardless of whether or not they returned his implied affections, the aftershocks of his demise continue to hang-out the Warrior of Light thereafter, making them occasionally come across as weary and just simply bored with the entirety they have got had to suffer via. Up to Eleven in Stormblood, as the entire quest line for Dark Knight is precipitated by means of the Warrior of Light's sorrow and ache over his demise. Judging via some of his phrases mentioned on the finish, except for taking a part of his look, part of Myste would possibly actually establish as Haurchefant. The trope continues in Shadowbringers, as Haurchefant is proven to be outstanding within the Warrior of Light's fragments of recollections, showing when they go back and forth to the first. There's additionally a dialogue option that the Warrior can selected to tell Ryne, against the end of five.0, which can be the exact same phrases that Haurchefant stated before dying. There may be a side quest involving a soldier of the Crystarium who seems to be similar to him, and the storyline contain the Warrior of Light serving to him, indubitably out of a need to see him again even though not the same particular person. Meaningful Echo: Haurchefant had an enormous affect on the Warrior of Light's worldview, which will also be noticed when the Warrior will get the chance to echo a few of his quotes in some of their later conversations—particularly the web page quote and his Famous Last Words to reassure Artoirel and Ryne, respectively. Nice Guy: One of the few Ishgardians who to begin with are more open to adventurers, compared to a fair quantity of Ishgardians who prefer their isolation and distrust of outsiders. Throughout the post-2.Zero tale line, each time quests brings avid gamers again to Coerthas, he is all the time lamenting that due to the urgent nature of the quests, that he does not have time, or talent to regard the player with right kind hospitality for all they have got finished for Ishgard. Haurchefant in spite of everything has his likelihood to pay the Warrior of Light and their allies common support back in a large method on the end of 2.55's Before the Fall Part 2, and is alleged to be petitioning very much for the Warrior of Light's and Scions' access to Ishgard for the time being to Heavensward. In the general moments of the tale he proves himself to be one of the vital biggest allies the Warrior of Light may just ever hope to have.

Haurchefant: Do now not hesitate to name upon me, without reference to hour. My house is your own home, and I would see you afforded all comforts and courtesies. Rest and regain your strength, <identify>. You shall have your redemption and your reckoning in due time—and when that day comes, I shall stand at your facet.

Really Gets Around: In the unique Japanese script (and localizations that followed it more closely, such because the French model), those stationed at Camp Dragonhead may also be quite exasperated at their lord's antics with the adventurers he fancies, even pronouncing that his advances scare some away. Characters from the opposite noble properties similar to Lord Drillemont do not suppose extremely of him for it either. Red Baron: The Silver Fuller. After his Heroic Sacrifice, the Warrior of Light inherits the name. Ship Tease: Haurchefant has romantic emotions for the participant personality. Whether they reciprocate it or no longer is as much as the player's mind. Single-Target Sexuality: Heavily implied in opposition to the Warrior of Light. Suddenly Voiced: In patch 2.3, when the participant returns to him all through the primary story quest, he conspicuously has voice performing after up to now now not having a devoted voice. As most minor NPCs aren't given vocals for their discussion, this foreshadows his more and more distinguished function within the patches leading up to the Heavensward expansion, as well as the expansion itself. Taking the Bullet: He dies looking to block a magic attack from Ser Zephirin meant for the Warrior of Light. It breaks his defend and pierces his middle.

    Count Edmont de Fortemps 

Voiced by means of: Ikuya Sawaki (JP), Stephen Critchlow (EN), Pierre Dourlens (FR), Andreas Sparberg (DE)

Race: Wildwood Elezen

Shields High -House Fortemps Maxim

The overall head of House Fortemps, Edmont is the one that secures your exact entrance into Ishgard following your victory in opposition to Vishap, and is your main point of touch early in Heavensward's tale. He also serves as the total narrator, as Heavensward is if truth be told posited as being his memoirs.

Advertised Extra: He will get his own identify card like the most important characters for the Heavensward Hildebrand questline, despite best appearing up for one scene in it. Blue Blood: Head of House Fortemps, some of the four High Houses and descended from King Thordan I's knights. Catchphrase: Whenever introducing the player to a brand new region as a part of the Heavensward story, he explains just a little bit in regards to the house, and indicators off with "...He/She/They came" depending at the player personality's gender, and NPC celebration make up. Classy Cane: Carries a cane anyplace he goes. It's simply an adjunct, as he walks simply positive and holds it in each hands when he does. The Comically Serious: While Hildibrand and Nashu are arguing over the gender of Gigi, Cyr explains to the lord that he is on official accountability to convey the mammet in for inspection. Upon hearing of the gender debate, Count Edmont notes that Gigi will have to be a boy, much to Cyr's struggling. Direct Line to the Author: Heavensward is presented as being drawn basically from Edmont's memoirs and reminiscences, suitably titled "Heavensward" in-universe. Expy: He's shares a few similarities to Final Fantasy XII's Marquis Halim Ondore. They each have a cane they walk around with, are writers of the occasions of their sport's respective tales and Reasonable Authority Figures. Heroic BSoD: The demise of his son, Haurchefant, at the hands of the Heavens' Ward. He tries invoking the knight's oath his son had sworn to him proper prior to he last noticed him alive as some way to try and discover a that means to his son's dying. He instructs the Warrior of Light and his allies to move and pursue the Archbishop and the Heavens' Ward and bring them to justice, asking them to go away him to his grief, but Alphinaud can not help but say one thing respectful about Haurchefant, causing Edmont to fall to his knees sobbing. Like a Son to Me: By the time 3.2 happens, it's been wholly stated that the Warrior of Light has grow to be a member of the Fortemps circle of relatives, and that the depend sees both them and Aymeric them as this. My Greatest Failure: He considers his affair that led to Haurchefant to be this. But he loves Haurchefant up to his different sons. In reality, in line with Artoirel, his guilt makes it difficult for him to say no to Haurchefant, together with the subject of giving the Warrior of Light political asylum. Only Sane Man: In a country full of nobles and knights of cussed prides, he's one the few keen to petition to permit the Scions get right of entry to, and to admonish those who query the WoL intentions unfairly. Both of his true inheritor sons get put in their place for causing trouble to the WoL or appearing disrespect to their accomplishments. observe  Outliving One's Offspring: He outlives his son Haurchefant, who dies protecting the Warrior of Light from the Heavens’ Ward. This loss devastates Edmont and leaves him worried for the protection of his other sons. Parents as People: Edmont is a strict, but affordable and worrying father to Artoirel and Emanellain. Due to Haurchefant's illegitimate status then again (and his past due spouse never forgiving him for the affair), Edmont had to take care of his broken recognition through not referring to Haurchefant as his son underneath maximum instances. He can see him as a respected knight underneath his household then again, and he truly does love him; Artoirel mentions how his father has trouble saying no to Haurchefant's wishes when he had them. This finally ends up being performed tragically, as Edmont's makes an attempt to take care of composure at Haurchefant's sacrifice falls apart as he collapses in grief. He can not see it as a noble demise of a knight as much as he tries, but as the loss of a son he dearly loved. Passing the Torch: Names his first born son the new head of House Fortemps in 3.1.

    Artoirel de Fortemps 

Race: Wildwood Elezen Epithet: Artoirel Ironbone Discipline: Gladiator

"Each of us must play our part in building a brighter future for Ishgard—we who profess to rule most of all."

The firstborn son of Count Edmont de Fortemps. He is the serious, dutiful son.

The Dutiful Son: And inheritor to his father. Edmont later names him head of House Fortemps. Foolish Sibling, Responsible Sibling: Is very much the Responsible Sibling to Emmanellain's Foolish, and is the one who demands that Emmanellain take accountability for his actions in 3.2. Jerk with a Heart of Gold: Is reasonably opposed in opposition to the WoL at first, most commonly out of pleasure. After you unmarried handedly take over a Heretic stronghold, he realizes that he used to be flawed to dislike and mistrust the WoL and guiltily admits that although sending you in alone was once necessary (he had to take a wounded soldier back to camp and was afraid that the snowfall would erase the heretics tracks back to their base), he also was hoping that you would fail in the try. After this, he good points numerous recognize for the Warrior of Light and eventually comes to treat them as a brother/sister, dropping the "Jerk" section entirely. My Greatest Failure: After Haurchefant's death, he expresses deep be apologetic about for now not being closer to him as a brother or seeing him as true circle of relatives, and even taking into consideration their father's cushy spot for his illegitimate son as a weak spot. To make up for this, he treats the Warrior of Light like a dear sibling, something he believes that Haurchefant would have sought after.

    Emmanellain de Fortemps 

Race: Wildwood Elezen Epithet: Emmanellain the Lofty Discipline: Gladiator

"What ill fortune to be born second in a society where the eldest inherits all."

The 2d son of Count Edmont, who is a womanizer and doesn't take his standing or jobs seriously.

Adrenaline Makeover: After the occasions of 3.2 and undergoing Character Development, he no longer sports a younger blush to his face, taking a look more severe and mature. Big Brother Worship: Not such a lot against Artoiriel, but he adores his half-brother Haurchefant and respects him a great deal. In an non-compulsory sidequest post-Heavensward, he oversees Camp Dragonhead and takes the position utterly seriously, even admitting he has big footwear to fill whilst looking on wistfully at Haurchefant's portrait. The Cameo: He makes an look in the Level 60 Weaver Quest, "When East Meets West," giving the visiting Hingan dignitaries a style of Ishgardian fashion. Exact Words: When Emmanellain says he didn't give the order to shoot the protester he is technically right kind, he gave an order to forestall her. The drawback was that he gave the order to a high-strung, worried archer as an alternative of somebody else, making miscommunication inevitable and, from the perspective of others, intentional. The Fool: Everyone sees him as this. Get A Hold Of Yourself Man: Thancred pulls this on him when he orders one in every of his men to shoot a protester on the peace conference. Heroic BSoD: After the incident on the peace conference. There's additionally a little bit after his half-brother Haurchefant's death. Hidden Depths: The lorebook reveals he met his assistant, Honoroit, when the latter approached him in the Jeweled Crozier and introduced to hold his purchases for a handful of coin. On a whim, Emmanellain made up our minds to show the boy letters and sums, so 'that he may have the means to upward push above his humble station.' This goes far in opposition to explaining Honoroit's Undying Loyalty in opposition to Emmanellain. Manchild: He may be very immature to mention the least. For essentially the most section it's played for laughs, but then unexpectedly its now not when he has a soldier shoot a woman who was once main a protest in opposition to the peace treaty with the dragons, which jeopardizes stated treaty as many commonplace people turn out to be dissatisfied with the nobles supporting the treaty. And then he refuses to take duty, asking why everything simply has to fall apart. Notably, it's one of the vital few instances the Warrior of Light seems really indignant, Thancred even has to forestall them from presumably hitting Emmanellain. The Resenter: In 3.2, he closely resents Thancred as a result of he thinks that Thancred has it simple being a hero and always is aware of what to do whilst Emmanellain himself struggles seeking to do the fitting factor and screws up huge time. He sooner or later learns to face on his own ft and look on his own merits and to keep doing what is right instead of seeing how others can do issues comfortably. Scars Are Forever: Honoroit sports activities one on his forehead after being crushed by means of indignant Ishgardians as retaliation for Emanellain's actions during the failed peace communicate. Took a Level in Badass: He eventually learns to get up for himself and willingly signs up for the Grand Melee in an try to reclaim his honor. Yes-Man: Honoroit, his young assistant. When he is not being a Servile Snarker, no less than;

Honoroit: If my lord's irrepressible optimism have been ever to mend upon something about which he had cause to be positive, I dare not suppose what he may reach.

    Estinien Wyrmblood 

Estinien Wyrmblood

Voiced by means of: Kenji Hamada (JP), Robert Vernon (EN), Emmanuel Bonami (FR), Michael Pink (DE)

Click here to see him with out his helmet. 

Race: Wildwood Elezen Epithet: The Azure Dragoon Discipline: Dragoon

"'Tis not for praise that we fight."

An Azure Dragoon of Ishgard, who it seems that has gone rogue, and stolen a treasure from the Kingdom. It's soon published alternatively that Estinien is actually doing this to give protection to Ishgard, because the treasure in question, the Dragon's Eye, having been pried from the traditional dragon Nidhogg remains to be spiritually linked to the dragon. He plans on the usage of this link to draw Nidhogg clear of any populated spaces.

In 2.Five section 2, Estinien reappears in the main situation after having it seems that won the psychological battle with Nidhogg, leaving him sane and on Ishgard's aspect, however with a direct hyperlink to the elder wyrm's thoughts, allowing him to counter the dragon's plans.

Heavensward considerably fleshes Estinien out, as he is likely one of the major characters in the tale, and winds up traveling alongside the Warrior of Light for a good portion of the story. His travels to parley with the dragons forces him to have to seriously rethink the historical past that he has realized as an Ishgardian citizen. He also performs a supporting position in Stromblood and Shadowbringers, prior to being promoted to a big persona in Endwalker, turning into a Trust companion for the Warrior of Light along the Scions of the Seventh Dawn.

And I Must Scream: Was subjected to this when Nidhogg took over his body. Towards the top of three.3 after Nidhogg is critically weakened through the Warrior of Light, Estinien wrestles keep watch over from the wyrm long sufficient to beg for his comrades to kill him in an effort to slay the dragon as soon as and for all. Luckily, another plan was once used to expel Nidhogg with out harming Estinien. Artifact of Doom: The Dragon's Eye. Pried from an evil dragon's personal cranium? Check. Possesses immense power and grants it to these it deems worthy? Check. Attracts its authentic owner back to you? Check. Provides a right away link for said evil dragon to influence who ever possesses it, and possibly corrupt those that lack the need to resist, thus enchanting them to his carrier? Check. Ascended Extra: Goes from being a minor sidequest character in A Realm Reborn to a major participant in Heavensward, and conserving a routine role through Stormblood and Shadowbringers. This reaches its logical conclusion in Endwalker, the place he turns into a full-fledged Trust companion for the Warrior of Light, along the foremost Scions of the Seventh Dawn. Badass Baritone: Given a voice actor in Heavensward and thus a deep commanding voice. Baleful Polymorph: Transforms into Nidhogg throughout Heavensward because of a combination of still dressed in his damaged armor splattered with Nidhogg's blood, protecting both of Nidhogg's eyes, and letting his guard down. This despite having been warned a couple of occasions by quite a lot of Non Player Characters about it. Big Damn Heroes: Just as Elidibus readied to strike down the Warrior of Light while they have been incapacitated, Estinien dove in and fought off the Ascian in Garlean form in order that the Warrior may well be taken to safety. Blade on a Stick: Uses a duplicate of the Gae Bolg lance/halberd. After he is possessed through Nidhogg's spirit, it is look is altered, with parts of it becoming blood pink and the previously straight-pointed spearhead morphed right into a jagged blade, reminiscent of a claw. Blood Knight: On peak of being revenge-driven, he seems to entirely experience killing dragons. This is made especially apparent during his struggle towards Nidhogg, by which he's noticed smiling while gouging the wyrm's eye. Blood-Splattered Warrior: Promises to stain his armor red in Nidhogg's blood as they proceed on in the journey. He makes excellent in this promise after handing over the killing blow to the wyrm. Unfortunately he by no means changed his armor, leaving him at risk of Blood Magic. He gives it up after Nidhogg is defeated for good, wearing easy clothes after all of 3.3, and later a copy of the extent 70 artifact set in Stormblood. Bootstrapped Leitmotif: "Stone and Steel" used to be the theme for basic heroic moments in Heavensward. While in large part supplanted in that use through other tracks, it consistently performs in cutscenes with Estinien in Stormblood onwards. Dark Is Not Evil: His Drachen armor is notably a lot more black then the only participant gets. But is shown to be if truth be told a rather respectable guy. Zigzags then again in the stage 50 job quest, when he's been corrupted through the ability of Nidhogg's eye, turning his lance towards the player and Alberic, then returns to being an ally in the main tale of two.Four via Heavensward. Deadpan Snarker: Has a very dry sense of humor, continuously with a biting observation against someone within the group. Doomed Home Town: Ferndale. Dragon Rider: He turns into this in 5.5 by way of driving Tiamat, consort of the unique Bahamut, into struggle in Pagl'than. Expy: Of Kain Highwind from Final Fantasy IV. Becomes more obvious in 2.55's Before the Fall Part 2, when he makes an look, and to those that have completed the extent 50 Dragoon quest, stating he has controlled to regain regulate of his senses from Nidhogg. Eyes Do Not Belong There: The end of 3.2 reveals him to have either one of Nidhogg's eyes in either one of his arms as they pulsate and twitch about. Fire-Forged Friends: Once upon a time, he and Aymeric have been in the same regiment of Temple Knights, and the lone survivors of an try to slay a dragon. While Aymeric deliberate to return to Ishgard, Estinien insisted upon finishing the process. It would have price him his life, had Aymeric no longer modified his thoughts, saving his lifestyles with a well-timed arrow to the dragon's head. While ever the lone wolf, Estinien all of the similar came to appreciate the Knight Commander to-be. In addition, will have to the player have completed the dragoon category to level 50, Estinien will discuss with them in the Japanese audio as Kyoudai which accurately translates to "Brother". He involves share the similar sentiment for Alphinaud over the process Heavensward though he handiest expresses it when alone and overlooking Omega's touchdown website online in Stormblood. Four-Philosophy Ensemble: Forms one with the participant (Apathetic), Alphinaud (Realist), and Ysayle (Optimist) after they go back and forth via Dravania in Heavensward. Estinien is the Cynic, unable to look the great in lots of the dragons and not very eager for peace between his people and theirs. Later, he becomes a self-professed Realist. The Warrior of Light remains the Apathetic, however Alphinaud turns into the Optimist and Fordola the Cynic. Estinien admires Alphinaud for his idealistic dispositions and tells Fordola that the arena needs other people like him, as a result of they are pushed to modify issues. Helmets Are Hardly Heroic: Averts this in A Realm Reborn and maximum of Heavensward, wearing a full set of drachen armor with helmet, however plays it directly from the top of 3.3 via to his appearances in Stormblood. Heroic Sacrifice: Subverted at the finish of three.3. He asks the Warrior of Light to slay him in order that Nidhogg would die with him, however the Warrior of Light and Alphinaud choose to tear Nidhogg's eyes out as an alternative, which expels the dragon from Estinien's frame and saves the dragoon in the procedure. Hero of Another Story: After Heavensward's closure, Estinien travels the sector on adventures of his personal, including pilgramages to Azys Lla and Sohr Khai, where he encounters Hraesvelgr and shares type words with the Elder Wyrm prior to being gifted his Trueblood armor set in the From Azure Ashes short tale, then wandering round helping where he is needed behind the scenes in the battle with Garlemald. The player's personal tale intersects with him within the Dragoon storyline and when he saves them from Elidibus at the finish of A Requiem for Heroess, but he is off on his means immediately afterwards. Continues into Shadowbringers the place he's one in every of folks the rest Scions hire to fill in for the Archons and the Warrior of Light while they're on The First. He ends up teaming with Gaius as both are making an attempt to curb the production and distribution of Black Rose. This culminates within the two infiltrating the Garlean capital, staging a daring raid on the palace to confront the Emperor... simply in time to look Varis be struck down by way of his son, the newly reborn Zenos. I Call It "Vera": Refers to his remodeled Gae Bolg as "Nidhogg" during the occasions of Stormblood. In the bankruptcy From Azure Ashes in the Tales from the Storm aspect tale, he names his new armor "Iceheart" in honor of Ysayle. In a Single Bound: The energy of a Dragoon's soar shouldn't be a marvel to any individual but when he destroys the Garlean cannon posted at Castrum Abania in Stormblood the ability of the soar he makes use of can only be described as "Dragonfire Dive on crack". It appears that he could be channeling the lingering power of Nidhogg to succeed in such energy. Irony: He transforms into Nidhogg right through Heavensward, doing the similar thing his ancestors did that began the warfare (obtaining a dragon's eye). Jumped on the Call: In Stormblood when he tracks down Omega's touchdown website in Gyr Abania he muses to himself that even now, regardless of having left his life because the Azure Dragoon behind, he nonetheless feels obligated to see to it that Shinryu, the final lingering phantom of Nidhogg, is destroyed. Just a Kid: He is among the few characters who in truth acknowledges Alphinaud's age. Perhaps it's because of him no longer seeing all of Alphinaud's successes, however he is able to see his shortcomings which are born of his adolescence and he refuses to let Alphinaud come alongside to the assault on Nidhogg's hideout. As he makes clear shortly after that he is not unaware of Alphinaud's ability and potential, he just feels he's too younger and green, however with time shall be a master commander. Knight in Sour Armor: Evolves into one of these over the course of the story, to the purpose the place he accepts Krile's be offering to develop into a member of the Scions of the Seventh Dawn. He at the start noticed the others as incorrect idealists, but the truth that the Scion's frequently stuck to their ideals and produced results in the long run convinced him that they're the most productive hope for the world. Long-Haired Pretty Boy: After he is free of Nidhogg's ownership, he's shown to have hair down previous his shoulders and having moderately a handsome face besides. Meaningful Name: His closing identify Wyrmblood becomes very significant as soon as it's revealed that he (and by way of extension most of Ishgard) have dragon's blood in their veins. My Country, Right or Wrong: Even when offered with proof that Ishgard is not as righteous and holy as it is going to think it's, and truths of the previous, he's still prepared to battle on its behalf. As he puts it, what ever crime Ishgard dedicated in the past to Dragonkind, does not excuse the dragons for wantonly attacking and killing innocents of today. Mystical White Hair: An included screenshot from the facet story Tales from the Dragonsong War: Through Fire and Blood and in-game in 3.Three show that he has this. Not So Different: After slaying Nidhogg, he realizes that the 2 of them have been more identical than he imagined. Seeking vengeance for the crimes committed towards their loved ones. In 3.3, whilst he's convalescing from his injuries and having Nidhogg's presence pulled from each fiber of his being, he further elaborates that he bore witness and continuously felt Nidhogg's vast grief and anger at Ishgard's betrayal one thousand years in the past. He even states the one difference between him and Nidhogg finally, is that Estinien had buddies and mentors to lend a hand him understand that happening the path of unrelenting vengeance would be a mistake. Pet the Dog: He is kinder to Alphinaud than he generally is to any individual else, just right naturedly ribbing him about his typically sheltered existence and worrying about him when he goes out on my own to get firewood. He's also one of the few that acknowledges that in spite of the whole lot Alphinaud has completed, he is still just a boy and worries about that. It's implied that he sees Alphinaud as something of a younger brother (His own brother lengthy lifeless). Promoted to Playable: He turns into in brief playable at the finish of 5.1, following his and Gaius' escape from the Garlean Imperial Castle. Retirony: His reduction at his lifelong quest for vengeance being nearly over, the one process left being to seal Nidhogg's eyes away someplace a ways from reach, was simply the moment of weakness the dark wyrm needed to revive himself; using Estinien's personal frame. Took a Level in Badass: The man was already the strongest dragoon in the world, aside the Warrior of Light if they're one, however the ability to harness Nidhogg's dragon aether has made him a pressure to be reckoned with on the degree of the Warrior of Light themselves. His dragonfire dive on Castrum Abania's cannon has sufficient power behind it to look like someone dropped a missile on it, and in 4.Five he saves the Warrior of Light by warding off the Elidibus-possessed Zenos, a combatant that easily ran roughshod over Lyse, Hien and Yugiri, and the Warrior of Light needed to put the whole thing into best briefly putting down. In 5.1, he fends off Zenos with Gaius' help and handiest runs when reenforcements arrive, and manages to solo a Garlean knockoff of the Ultima Weapon with just as much unhealthy power to it, and are available out of it with out a scratch. All told, he's grow to be one of the most bad combatants on the earth. Took a Level in Kindness: For maximum of ARR and Heavensward he had a tendency to come back throughout as a grumpy, brooding, and single-minded prick. After being possessed by way of Nidhoog, free of his influence, and his determination to depart Ishgard and to find himself again he's mellowed out significantly by the time of the overall Dragoon quest in Stormblood and is show to be, for lack of a better phrase, in any case satisfied together with his life. Touched by Vorlons: While his energy isn't extraordinarily peculiar when in comparison to the participant persona, his time remodeled into Nidhogg turns out to have affected him in such a way that it permits him to channel the facility of the wyrm. When he powers up it takes the type of black and red fire like Nidhogg's air of mystery. It's by no means explained in the principle tale, however during the overall Dragoon activity quest of Stormblood he explains that his ownership and subsequent freedom from Nidhogg has taught him to safely harness the facility of the dragon inside him. Trademark Favorite Food: all through his stay in Kugane, Estinien grows font of a neighborhood delicacy known as surume, squid both sun-dried or seared via Orn Khai. What the Hell, Hero?: During the overall Job quest in A Realm Reborn, sooner than Alberic will get a possibility to talk to Estinien about the truth over what took place the day Nidhogg destroyed Ferndale, Nidhogg does so by way of the Dragon's Eye, painting Alberic's movements as cowardice. It sadly reasons Estinien to hit the Despair Event Horizon at top velocity. This in turn causes him to have a Face–Heel Turn for actual this time, and join Nidhogg, to punish his adoptive father figure, and seals his decision when the player steps ahead to defend Alberic. Worthy Opponent: Just a little all over the place. At first, he regards the player as merely a promote sword, questioning if Ishgard's has lost it is impartial pride. However, when the Dragon's Eye power stirs within the presence of the player, he's forced to rethink, and meets Alberic and the participant to provide an explanation for his plan, and that if the Eye is awakening to the participant, this means there will likely be more than one Azure Dragoon, and pushes to coach the player to transform one. When he falls to grief and depression at the reality of Ferndale's destruction and Nidhogg starts taking over his thoughts, he notes he's dissatisfied that the participant stands towards him In 2.55 part Two, after he makes his reappearance in the primary story line, he tells any participant who has finished the Level 50 Dragoon quest to stay their hand, as he's not gave the impression there as an enemy, but an ally. He even corrects Aymeric's declare that he is the best Azure Dragoon, by noting that there's as an alternative two Azure Dragoons within the room that everybody is assembly to speak about the defense of Ishgard, flat out calling the Player/Warrior of Light his equivalent. Vengeance Feels Empty: He realizes after slaying Nidhogg that vengeance didn't fulfill him like he concept it will. He absolutely realizes this in the end of 3.Three after being stored and needs to retire from his duty, yearning leisure as an alternative of vengeance. Walking the Earth: What he decides to do after the Dragonsong War ends, giving up his name of Azure Dragoon. He quietly leaves his infirmary bed with out informing any person. His first stop is a talk over with to the Helix in Azys Lla to put a bouquet of Nymeia lilies in remembrance of Ysayle. In Tales from the Storm, he also lays down a bouquet of plants in Sohr Khai in honor of Ratatoskr as a way of apologizing for his and his ancestor's involvement within the Dragonsong War. He probably ends his wandering in Stormblood to seek down Shinryu, spoil it, and the ultimate lingering ghost of Nidhogg with it. To accomplish that he discreetly is helping the Scions, the Resistance, and the Eorzean Alliance from in the back of the scenes, by no means revealing himself. He also comes back for the conclusion of Stormblood's Dragoon tale and show to be very content along with his existence wandering from place to place serving to folks. Patch 5.5 has him in spite of everything end his wandering when he caves in to Krile's request and officially sign up for the Scions of the Seventh Dawn.

    Hilda Ware 

Voiced via: Yuki Keicho (JP), Jaye Jacobs (EN), Olivia Nicosia (FR), Katja Hirsch (DE)

Race: Hyur/Elezen Hybrid Epithet: The Mongrel Discipline: Machinist

"To be sure, our lives won't change overnight, and it'll take effort to bridge the gulf between highborn and lowborn, but I'm confident it'll all work out in the end."

A half of Hyur, half of Elezen woman living within the slums of Ishgard. She leads a small gang of rebels that causes trouble for the wealthy and the church within the city during the Heavensward situation, and takes a no-nonsense approach to situations. She allies herself with the Warrior of Light after being convinced of their noble reasons for Ishgard as a whole.

In Stormblood, she has been assigned to act as part of the newly shaped metropolis watch militia that is helping protect Ishgard, leading and training her squad, "Hilda's Hounds". She requests further assist from the Skysteel Manufactory in Machinist coaching and protective an upcoming knighting ceremony for new Temple Knights from sabotage via any remnants of anti-reformist parts inside Ishgard. However, the events of Stormblood manner the most elite participants of House Haillenarte's Machinists are unavailable, including Joye, main Stephanivien to send Rostnstahl and the Warrior of Light instead to help.

Because You Were Nice to Me: At the end of the Stormblood machinist questline, Hilda unearths that the gun she uses used to be proficient to her before the events of Heavensward by means of Stephanivien on a suspicion that doing so would persuade her that no longer all nobles despised those beneath them. She happily informs him that it did, changing her critiques enough to give the likes of Stephanivien, House Fortemps and Aymeric a possibility, instead of leading a violent revolution. Deadpan Snarker: She is likely one of the extra severe characters, however not above being sarcastic. Sometimes overlaps with Straight Man, comparable to during the Level 80 quest the place she watches Joye transfer personalities, absolutely with the hair undoing. She just stares earlier than asking how and why the hair comes unfastened during the switch each time. Half-Human Hybrid: She's the child of an Elezen and a Hyur. The Gunslinger: She's a machinist, thus she is moderately skilled together with her taking pictures. The Lad-ette: She's no longer your reasonable woman and is keen to remind you of that truth. Hilda is crass, rude, trigger satisfied, and he or she'll shoot you in the blink of a watch if you such a lot as rub her the fallacious way. Long-Lost Relative: Also within the Stormblood machinist questline, she discovers that the Temple Knight Muscadain is her half-brother. Mythology Gag: To a character of the similar identify and reasons in Final Fantasy II Pointy Ears: The mark of her Elezen blood. Her ears are a lot smaller than an Elezen's, nearer to a Hyur save for the points. Trigger Happy: Very much so. When a member of the Holy Knights barges into the tavern in which she is having a dialogue with the Warrior of Light, obviously looking to arrest her, she doesn't consider carefully sooner than firing at him. Too unhealthy he was protected by means of a magic shield.

    Archbishop Thordan VII 

Voiced through: Shinpachi Tsuji (JP), Brian Protheroe (EN), Jean-Claude Sachot (FR), Bernd Volbrecht (DE)

Race: Wildwood Elezen

The current ruler of Ishgard. Archbishop Thordan VII is named after the famous King Thordan who had led his twelve knights into battle in opposition to the dragon horde when the Dragonsong War began one thousand years ago and had ripped out Nidhogg's eye. Thordan publicizes Ishgard to be open to all adventurers after the Warrior of Light helped protect the country from the dragon horde at the Steps of Faith. The Archbishop desires his other people protected from the horde and needs to have the opportunity to end the conflict as soon as and for all by enlisting the assistance of the Warrior of Light.

Affably Evil: Thordan is not exactly a bad particular person in line with se, however he still does very questionable issues that paint him a distinct mild, akin to having one of his knights attempt to kill the Warrior of Light after they attempted to way the Archbishop, an attack that was taken by Haurchefant instead. He additionally throws Aymeric, his son, into prison after mentioned son wondered him about Ishgard's true history with the dragon horde. For his higher side, he individually apologizes to the Warrior of Light when Tataru and Alphinaud had been attempted with heresy. He also acknowledges that Niddhog's rage is completely justified, but that it is unfair that one thousand years later, the descendants of the outdated King Thordan should pay for his sins. He believes what he is doing is in point of fact the precise thing for Ishgard. Armor-Piercing Question: When Aymeric tells him to expose the truth to the people on how the Dragonsong War and the character of Ishgard was built on lies, Thordan counters with this:

Thordan: And what would you say to them? What would you inform the better halves who have misplaced their husbands, the mothers who have lost their sons? ...That their loved ones died for naught?

Batman Gambit: He knew that the Warrior of Light antagonistic the Ascians and would attempt to follow them to Azys Lla, so he we could the two aspects struggle it out after which steps in to backstab Lahabrea via becoming a primal and absorbing the Ascian's soul. Black-and-White Insanity: Believes the path to peace, is a world of absolute order. All at the cost of all freedoms, and any person who dares oppose him, and the Ishgardian faith. Which leads to some in reality hypocritical considering, similar to opening the gates to the heretics to release an assault on Foundation to sow chaos and concern into the populace, in order that they flip to prayer of King Thordan and his knights Twelve. And thinks not anything of the prices to the world through becoming a primal (despite the fact that he does attempt to offset the aether drain by means of using Nidhogg's eye and the Warring Triad as energy assets). Character Death: Was defeated by means of the Warrior of Light after turning into a primal. Corrupt Church: He and his twelve knights carefully guard the truth in the back of the Dragonsong War and are prepared to do anything to stay it that means, even supposing it way murdering considered one of their very own. Deal with the Devil: Had consorted with Lahabrea with the intention to acquire extra energy so that Ishgard could end the Dragonsong War once and for all. Unlike everybody else who did so however, he's quite acutely aware of the Ascians' intentions and ultimately turns towards them. Disappears into Light: How he and his knights die. Famous Last Words: "How...how can this be? A millennium of prayer and the eye's power combined—And still you stand? Who—what are you!?" High Priest: He is the absolute best ranked priest in the Holy See and makes use of this to his benefit when turning into a primal, the use of the prayers of his church to create his primal form. He Knows Too Much: Had Aymeric tossed in jail after he learned the reality in the back of the Dragonsong War. Kick the Son of a Bitch: Once he becomes a Primal, he utterly destroys Lahabrea through absorbing his aether. Knight Templar: Was keen to do the rest to end the Dragonsong War, even supposing it meant becoming a primal and silencing those that adversarial him. Order Versus Chaos: Seeks to deliver order to the Dragonsong War and past by way of the use of his powers as a primal to oppose any type of chaos that may disrupt the peace. Pragmatic Villainy: He uses the Ascians to gain data on how to summon and develop into a primal. He additionally uses heretics and dragon attacks to his advantage, permitting them to spoil havoc ahead of launching a counter attack to reason the populace of Ishgard to turn ever extra to praying to the Ishgardian faith for protection, to be able to improve himself and the Heavens' Ward of their primal bureaucracy. Silly Rabbit, Idealism Is for Kids!: He accuses Aymeric of being too naive on easy methods to trade Ishgard for the better; Aymeric needs the reality of the Dragonsong War to be revealed so the nation can get started anew. Thordan prefers to keep the status quo since he believes that the dragons would relatively kill everybody as a substitute of forgiving them and that revealing the reality may just motive Ishgard's society to collapse. Staff of Authority: He carries one with him in every single place and brandishes it when changing into a primal. This Cannot Be!: He becomes completely flabbergasted at his defeat against the Warrior of Light, questioning how he could have misplaced against them after turning into a primal, using Nidhogg's eye as a supply of aether, and the usage of a millennium's price of prayers. Villainous Breakdown: When the Warrior of Light's party survives his Ultimate End assault the fight with him is largely over. In utter disbelief that they have got survived, the overall segment of the battle has him swinging wildly as opposed to the composed sword strikes used earlier than. Completely exhausted, he becomes permanently debuffed inflicting him to deal less damage. He also no longer obeys aggro tables, desperately flailing as he advances on random party contributors. The complete time he is talking to himself, trying to convince himself in horror that this cannot be taking place to him in the end his making plans and all of the energy he is received. Villain Has a Point: Thordan believes that admitting the reality in the back of the Dragonsong War would be needless and futile, a useless attempt to placate an implacable enemy, and could threaten to result in societal cave in in Ishgard; he also tells his son that their folks needn't and shouldn't be made to answer for the sins in their long-dead ancestors. Even Aymeric has some issue arguing with him, despite firmly believing that the reality needs to come out to convey an finish to the Cycle of Revenge. Walking Spoiler: It's impossible to record anything for Thordan that's not a spoiler. Well-Intentioned Extremist: Wanted to deliver peace to Ishgard in any respect essential after the nation had suffered the results of the Dragonsong War for one thousand years, though his strategies are very questionable at absolute best. What Are You: Says this phrase for phrase in absolute terror after the Warrior of Light defeats him, even after Thordan changed into a primal and powered himself up with Nidhogg's eye and a millennium's value of prayers. Willing Channeler: Summons the primary King Thordan unto himself as a primal, very similar to how Iceheart used Shiva. With Us or Against Us: Fights the Warrior of Light on the knowledge that they would struggle him just because he was once a primal, despite the fact that all sides wanted to finish the Dragonsong War.

    The True Brothers of the Faith 

A conspiracy of Ishgardian clergymen and knights formed shortly after the fall of Archbishop Thordan. Outraged that the Warrior of Light and Aymeric have exposed the truth concerning the Dragonsong War, and believing Aymeric himself at once liable for his father's death, they're determined to keep Ishgard's fanatical established order in take a look at regardless of the associated fee.

Arc Villain: Of the three.1 leading questline. Attack of the Political Ad: As a result of their rumour-mongering, much of Ishgard involves imagine Aymeric had the Warrior of Light assassinate his father in a bloody coup so he could take energy. They additionally attempt to discredit rumours of Archbishop Thordan's personal fall from grace and brush aside the reality of the Dragonsong War. Insane Troll Logic: Takes the Insane Troll Logic that Ishgard used to be infamous for before the beginning of its reformation, and turns it Up to Eleven. You are either with them, or towards them. Of direction, they're additionally those who come to a decision who is "with" or "against" them, and the "with" in order that happens to be the Nobles and clergy that enjoyed the status quo and ability to look down upon all "Low-born" and stay them there and the "against" being everybody else. They haven't any qualms with hurting the innocent as a result of of their insane view, that is thought to be "righteous". After all, its the Reformists "fault" for pushing them into having to remind others their "place". Knight Templar: If not anything else, they are without a doubt dedicated to what they believe to be Ishgard's motive. Nice Job Fixing It, Villain!: The leader's tried murder of an Ishgardian lady to punish Aymeric for attempting to position an end to the nation's fanaticism and its battle with the dragons. The woman ends up saved via a dragon, in complete view of all of Ishgard — serving as some of the first primary events to motive the Ishgardians to understand that possibly no longer all the dragons are the bad guys. The Revolution Will Not Be Civilized: Let's see. Open assassination attempts, arson, taking hostages in an attempt to have their demands be met? Yeah, they fit the bill. Slasher Smile: Their leader makes one proper earlier than seeking to throw a hostage to her dying. Would Hurt a Child: Their leader actually throws a little bit lady off the highest point of the Vault as punishment for Aymeric trying to change the status quo. Luckily, Vidofnir manages to come back by and save the girl within the nick of time. They Changed It, Now It Sucks!: In-Universe and brought to the intense. They are completely livid that Aymeric had Thordan's secrets and techniques uncovered (which had additionally brought about the general populace to look upon the church in a different way) and was once looking to trade how Ishgard will have to development. In response, the gang starts fires, commits murders, attempts to kill Aymeric, and even makes an attempt to kill a child simply in order that the established order returns and thus, they get to go back to the ability they once had. Villainous Breakdown: After the three.1 main questline is completed, Hilde unearths that their chief has undergone this, the Slasher Smile he placed on sooner than making an attempt to murder a hostage likely completely plastered on his face, and he is utterly unresponsive to the Inquisition's makes an attempt to make him tell them if there are any longer conspirators.


Race: Dragon (previously Elezen)

An Ishgardian (now dragon) craftsman who had joined Ysayle's crusade in opposition to Ishgard in hopes of releasing it of its corrupt rulers. After the Dragonsong War had ended, he returns to Ishgard to peer his circle of relatives once more, however new problems stand up upon his go back. Didn't Think This Through: His sturdy want to look his circle of relatives again after having remodeled into a dragon nearly causes an entire mess of problems. By showing up at Ishgard's entrance gate and asking to see his spouse, the inquisitor was once just about in a position to have him and his spouse and daughter executed on the spot since he is each a dragon and a heretic and a heretic's family would additionally have to be punished. Only the intervention of the Warrior of Light and Francel advertisements the tragedgy. Marcelloix's spouse also issues this out. Must Make Amends: Due to him working off and turning into a dragon, his wife isn't ready to forgive him for forsaking her and some of the citizens would possibly not accept his dragon shape since it reminds them of the dragons that nearly killed them. To turn out that he can nonetheless assist folks, Marcelloix crafts dining utensils and an ungunet for a pair of citizens that want them and then clothing for his spouse and daughter this is fashioned within the style that they used to put on ahead of losing them within the war. While everyone isn't able to forgive him in an instant, they're keen to offer him a possibility. Parental Abandonment: He had left his spouse and kid at the back of to sign up for the war on Ysayle's side, leaving the 2 of them to fend for themselves. When he does return, his daughter is simply happy to have him again while his spouse is pissed that he had the nerve to leave after they wanted him most. Painful Transformation: According to him, his transformation right into a dragon was no longer best painful, it used to be goodbye that by the time he fully reworked, the conflict used to be already over. Was Once a Man: He was once a standard Elezen till he drank dragon blood, remodeling him into a dragon. He is unable to revert to his standard shape.


    Dragons of Dravania in General 

The Dravanians are a unfastened "nation" of dragons that live within the area now occupied by means of Ishgard. While most in Ishgard are only aware of the Horde led through Nidhogg, which serve as one of the primary antagonists in Heavensward, the lands of Dravania have lots of dragons that do not take an energetic part within the in the Dragonsong War. Merycadian dragons are incorporated right here because of originating from the Dravanians.

Note that, due to the nature of a minimum of any such characters and the fact that their entries would otherwise be completely blocked out, there are open spoilers in this folder.

The Ageless: Dragons are functionally immortal and will best die if sufficient violence is done to their our bodies or they have their eyes got rid of. Ancient Astronauts: Dragons originate from Midgardsomr, who got here from area sporting the seven eggs which can be the progenitors of the entire species. Baleful Polymorph: Part of Nidhogg's ceaselessly war with Ishgard. Because of the dragon blood in every Ishgardian, engaging on this blood has the chance of turning the folk into a dragon themselves. Blue-and-Orange Morality: Played with. Dragons possess similar senses of morality to the opposite races, but as a result of they're so long-lived, their recollections of transgressions from 1000 years in the past stay fresh in their minds long after: an match in historical past that hardly any dwelling Ishgardian can recall is remembered as vividly by dragons as if it had came about handiest days prior, hence many dragons' centuries-long grudges towards Ishgard. Bizarre Alien Biology: Dragons are successfully mana elementals in a tough scaly shell, and most in their biology seems to subvert or defy the known rules of ways aether on Hydaelyn purposes. The majority in their power is in their eyes, which appear to develop and self-sustain and simply create aether as a substitute of pulling it from anything else (which given how everything ties back to aether, must be metaphysically not possible). They additionally get started as hatchlings small enough to fit in a human's hand, however repeatedly over their lives will discover a style for a certain element, linger near crystals, and metamorphose into any of the other kinds and shapes of dragon, ultimately in theory becoming as gigantic as Midgardsormr himself. Given that they're exact extraterrestrial beings who came to Hydaelyn from a distinct Star, the foundations in their international and the way aether works may have been totally different, therefore their abnormal relation to the Mothercrystal and the planet. Bizarre Alien Reproduction: Touched on quite in expanded lore fluffs. While dragons can mate the normal option to create an offspring of each folks, they may be able to additionally to no ill-effect reproduce asexually, that means both men and women are in a position to laying eggs and not using a 2nd mum or dad, that hatches into a wonderfully customary hatchling. This also has the ease/consequence of creating falling in love and claiming a mate issues of true, deep, and just about impossible-for-mortals-to-fathom non secular love as a substitute of wearing at the species. Bonus points for them literally being extraterrestrial beings, as published in 4.2. Call a Rabbit a "Smeerp": When addressing the spoken races, they most often name them "child/children of man" as reference to them being the children in their ancestors (which said ancestors was once the first time dragons came into touch with guy). Compelling Voice: If the chief of a brood "sings" a command to those that follow him, they have got to concentrate. This is why every dragon of Nidhogg's comes throughout as Always Chaotic Evil, they're kind of controlled into it. The Stormblood Dragoon quest chain delves into what occurs when a dragon refuses their leader's call; They battle internally earlier than in the end going completely insane, and after that settles, they grow to be little greater than a feral beast surviving off instinct. Indeed, this music is so robust that while some of them are still thus far long gone they want to be put down, Tiamat's music is robust sufficient to call tempered dragons again to sanity all over the raid on Paglth'an. Fantastic Racism: The dragons not with Nidhogg's brood are at the gentle model of this. At worst, they take a look at man with contempt and at easiest, they see them as mistaken and/or inferior, however some do warm up to the player after they prove themselves to the dragons. Compared to the non-evil dragons, the dragons in Nidhogg's brood hang absolute hatred against guy as they see them as either egocentric beings that may never learn from their errors whilst their long run kids are doomed to repeat the same errors, or nothing more than food to hunt within the wild. Healing Factor: Regeneration. Combined with a dragon's very excessive durability, a wounded dragon can easily get better (despite the fact that it takes some time) from its accidents via merely dozing it off. Leitmotif: "Misconception" is regularly used because the theme for dragons during cutscenes with them right through the game. Magical Eye: A dragon's energy and lifeforce is positioned of their eyes. If each eyes are removed the dragon will sooner or later die. The eyes of more tough dragons too can develop into Artifacts of Doom, as they're huge wellsprings of aether that can be used to energy all sorts of nefarious plots, and the dragon who misplaced it may well show off a measure of keep watch over over its wielder—although the dragon is dead. They too can bequeath their eyes to different beings for more than a few functions. Not Evil, Just Misunderstood: Unlike Nidhogg's brood and the reworked Ishgardians that actively participate in the Dragonsong battle. Other dragons simply need to are living in peace and have quests that can be carried out in Heavensward. In reality, due to their distorted sense of time, many elder dragons you meet on just right terms take into accout the time when human and dragon lived in combination fondly, and hope that those days will eventually go back. Our Dragons Are Different: Dravanians shape a large and sundry listing of dragon types, from small dragonflies to giant turtles. Religious and Mythological Theme Naming: Midgardsormr and his kids, the First Brood, naturally has this, but the ones concerned immediately in the Dragonsong War (Nidhogg, Ratatoskr, Hraesvelgr and Midgardsormr himself) are named after Norse creatures. Stronger with Age: It's implied that dragons get more potent and tougher as they get older and the truly old dragons are massive in measurement. Word of God has it that a dragon never stops growing more potent, and even though there aren't many who hit that point prior to being slain by some means, any dragon that lived sufficiently long may well be as strong because the 7 great wyrms. Telepathy: All dragons seem to have the mental talking version of this trope as an inherit ability, even newborn hatchlings. Nearly each dragon nonetheless vocally speaks Draconic, yet the phrases translate completely to the Spoken language in their heads. Alphinaud notes this relatively jarring phenomenon when he meets Vedofnir for the first time, confirming that it's not simply the participant's echo translating Draconic for them. Transhuman Treachery: Among Nidhogg's horde are human followers identified jointly as Heretics, despite the fact that interchangeably referred to as the Harriers as properly. These other folks betrayed home and country and luckily kill their kinsmen until in the end they get to drink the blood of the dragons they worship. This transformation will both break their mind, effectively turning them right into a clone of the dragon they drank the blood of, or they face up to the mental ruin and become a brand new dragon. They generally most effective grow to be some of the three types (Wyvern-like Aevis, top-heavy humanoid Syricta, or beefy tanky, dangerous Diresaurs), but if they survive long sufficient will metamorphose until they are indistinguishable from a dragon that hatched from an egg. The Unseen: After Heavensward, two of the seven nice wyrms are still no longer accounted for, Vrfra and Azdaja, the Encyclopedia Eorzea gave us their names and appearances, however no guesses about where they might lately be calling home, or if they are even paired off in combination or living on my own with their broods. Voluntary Shapeshifting: According to Ishgardians, remodeled heretics of ok age and power can return to their original bureaucracy, which is why Witchdrop was regarded as an effective execution ground. However, it's left ambiguous if they may be able to if truth be told do that or if every circumstance we see of a heretic turning back to standard is phantasm magic (which they have a tendency to be skilled in), as maximum cases of a heretic that transforms then and there ends with their demise (and so they stay a dragon as corpses, no This Was His True Form here). With Us or Against Us: The Horde has not too long ago started attacking different dragons all through the Warrior of Light's time traversing Ishgard for standing idle right through the Dragonsong War. Nice Job Breaking It, Hero! This is in all probability your fault as you had lately killed Nidhogg's high consort. You Can't Go Home Again: During a conversation with Omega, Midgardsormr reveals that the planet the place all dragons originated from was once destroyed through Omega. Once Midgardsormr brought his 7 eggs to Hydaelyn, he needed to comply with make a pact with the mothercrystal as a way to be allowed to stay.


Voiced by way of: Taketora (JP), Allan Corduner (EN), Emmanuel Bonami (FR), Tino Kiessling (DE)

Race: Dragon Epithets: The King of Kings, the Father of Dragons, the Keeper of the Lake, the Bane of the Fourteenth

"Men die, and their children forget. But we are everlasting."

This dragon, historic beyond all memory and reckoning, has been many things... but as of late, he's useless. Eorzean fantasy says that Midgardsormr was charged with the security of Silvertear Lake and its ample aether through the heads of the Eorzean pantheon, Althyk and Nymeia, at the break of day of time itself. Whether or not this is true, Midgardsormr has been round as long as someone can take into accout or in finding report of, and at all times secure Silvertear... which is why he called down an enormous host of Dravanians to confront the Garlean Empire after they attempted to take Silvertear for themselves, ten years previous to the start of Legacy. The ensuing combat destroyed an enormous portion of the Garlean Air Force, together with their super-dreadnought, the Agrius... and with it doubtless died the ageless dragon himself.

A Form You Are Comfortable With: Midgardsormr turns out remarkably unconcerned with the state of his bodily frame at any given time, and will exchange form to fit his wishes. He first reappears in a spectral model of his previous frame to fight the Warrior of Light, then when he accompanies the Warrior he's taking on the unassuming type of a dragonling, later becomes a larger but nonetheless quite sized form to provide the Warrior a trip into and out of the Aetherochemical Research Facility, and later nonetheless returns to his dragonling shape all through the investigation into Omega's actions. He may be fully in a position to hiding his presence from any person, and can seem and disappear without warning. Against the Setting Sun: Seemingly invokes this imagery when still inhabiting his "old" body and conversing with the Warrior of Light. The Ageless: Nobody can bear in mind a time when he wasn't there, even in information going again millenia, which has resulted in common knowledge being that he's as previous as the sector and knows the very gods. He hasn't commented on this without delay, but in particular person he certain does seem acquainted with Hydaelyn-the-entity and speaks as though he sired and recalls the first dragons besides himself to even come into the arena. It involves light all over the Omega raid sequence that he is even older than that, having flown through house for 1000's of years to escape Omega who used to be out to kill him. Ancient Astronauts: It is implied from his child, Tiamat, that she, her father, and the remainder of the brood had come to Hydaelyn from any other planet thousands of years in the past, which might also indicate that each one dragons aren't local. It is confirmed right through the Interdimensional Rift raid, where one among Omega's recollections reveals a odd international called Dragonstar, where the whole thing is covered in inexperienced fog, with pillars of light achieving up into the sky, and black snow are ash raining beneath. Arch-Enemy: Omega. Some millennia in the past, Omega introduced an alpha strike on the dragon's homeworld, Dragonstar, wiping out all however the seven eggs that he may just flee with, then destroying the arena itself to leave them with no house, forcing him to seek shelter on Hydaelyn, which came at the price of sacrificing his near-infinite might to turn into the mothercrystal's servant so his children may thrive and repopulate. When Omega resurfaces, Midgardsormr is... it seems that furious on the mere sensing of his aether, and comes to a decision to aid the player without delay in a combat position for the primary time. Badass Boast: When first encountered, and primary revealed to nonetheless be alive, atop the Keeper of the Lake.

"Thou hast forgotten the face of thy lord. Remember, mortal, and fear me."

Blue-and-Orange Morality: Being a deathless dragon, his tackle occasions is reasonably other than the entire mortals around him. This involves explicit mild with the dying of Moenbryda; whilst everybody else is deep in mourning:

"Life for death. A fair exchange. [to the player] Other bargains will be struck."

Brought Down to Badass: Downplayed. While he is pretty rattling tough in the present, Omega's representation of him at his prime eons in the past show that the dragon was once a lot more robust in his early life and had a flaming mane. The battle towards Omega and the very lengthy shuttle thru outer house to achieve Hydaelyn weakened him significantly in addition to causing his mane to vanish. In a way, Midgardsormr was introduced down from "totally badass" to "weakened, but still badass enough to not be taken lightly." Brought Down to Normal: Does this to the player, when he strips away Hydaelyn's coverage, and the facility of the Elemental Crystals. Of path, in comparison to the majority of Eorzea, and the fact that the participant can nonetheless fight extremely deadly foes with their very own combat talents, this is more Brought Down to Badass. The Bus Came Back: Midgardsormr is absent from 3.Five till after Stormblood. He determined to sleep after the Dragonsong War, however sensing Omega woke him from his shut eye. Big Damn Heroes: At the of the Sigmascape storyline, Omega traps the Warrior of Light in a crystal and warns that he will kill them if they can't break away in 3 mins. Midgardsormr makes use of his power to develop into into his outdated self, as in the huge city sized dragon body he used to inhabit and chews on the barrier until it shatters, releasing the Warrior of Light. But for Me, It Was Tuesday: Seems to take this perspective towards the Battle of Silvertear Skies. For mortal Eorzea and beyond? One of the most important events in trendy history, one that formed all the global and the process the entire plot and whole lives. For 'Sormr? Apparently an excuse for a twenty-year nap and a gentle inconvenience relating to his old frame. Dare to Be Badass: Seems to be one in every of his goals by forming a covenant with the Warrior of Light. He desires to see if the rest you accomplish is of your personal talents, and now not whilst safely safe by way of Hydaelyn. Composite Character: His name comes from the habitual Midgardsormr enemy (mistranslated as "Midgar Zolom" in VII), but his role as an especially tough interworld-traveling dragon and especially his historical past with Omega bring to mind how Shinryu is most often portrayed within the series. Dead All Along: Midgardrsormr has technically been lifeless since he first arrived at the Source, having presented up his lifestyles to Hydaelyn to serve her as a spectre in alternate for her permitting his children to stay. While he admits to Omega that he is now not as tough on this shape as in life, it is what allows him to be functionally eternal, simply wanting to rest and recuperate his aether when he is "killed" or in any other case expends it. Deadpan Snarker: He's got some moments. Especially aimed on the Warrior of Light.

"Hmph. Trickery is thy shield. This frail, ignoble creature is not gifted, but merely chosen."

Everyone Has Standards: Nidhogg's obsession with vengeance sooner or later reaches the purpose the place even Sormr realizes that his son is out of keep an eye on and should be stopped, leading him to warn Ishgard that Nidhogg is ready to go back. Faking the Dead: Maybe? Sort of? It's more that everybody assumed 'Sormr was once dead and long gone without end with out actually understanding what he used to be (and/or he just didn't trouble stirring anyway until the Warrior of Light confirmed up). It's also played with somewhat additional in that his previous, well-known body does appear to be overwhelmed and burned to the purpose that it cannot biologically serve as any longer, which is why he needs to assemble the dragonling frame to tag along with the WoL. Forgiveness: Midgardsormr who could be justified as any of the other dragons to smash Ishgard in anger for killing his daughter Ratatoskr, was one of the first dragons to just accept Ishgard's apology and vow for peace. Not handiest that but through seeing how a lot the Warrior of Light fought for peace, and the sacrifices that were made in pursuit of it he advocates forgiving Ishgard to his different son Hraesvelgr. The final Tales from the Shadows story displays that, after having observed that Omega has finally won a soul after having come to actually understand and respect life, Midgardsormer is even willing to bury the hatchet along with his oldest and biggest enemy in order to lend a hand offer protection to the survivors of the Eighth Umbral Calamity. Though not without having a little of a chortle at Omega's present toy-sized state. Gameplay and Story Integration: By the tip of the Heavensward questline, you're given a mount and a minion of Sormr. Both are constituted of his aether and are mainly fully sentient copies of himself and will appear and disappear in cutscenes every time he wants. During Stormblood Sormr uses all his to be had aether to save lots of the Warrior of Light from Omega's entice, which would put him back to sleep for an indefinite period of time. He notes that once doing so the minion and mount you've can nonetheless be used however would no longer have his consciousness making them effectively simply a typical toy and mount respectively. Godzilla Threshold: For lots of the tale post-1.0, Midgardsormr is content to take a seat back and watch the Warrior of Light's struggles and sometimes lend some words of wisdom. When the WoL will get involved with Omega on the other hand, he makes an exception, becoming a lot more vocal or even helping in the solo example preceding the raid tier. Guest-Star Party Member: He appears within the solo example that leads into the Omega raid in Stormblood, even supposing he doesn't do anything else rather then solid Cure on you. Heroic Sacrifice: At the tip of Omega: Sigmascape, Omega comes to conclusion that the best way to speed up the method of learning the Warrior of Light's source of power is to simply take its earlier threats to the "logical" conclusion; entice the Warrior of Light in the same taste of electrical box it used to imprison Shinryu and provides a last ultimatum that if they don't get away inside of not up to three mins, they will die. After observing Alpha's defiant and heroic try to rescue the Warrior of Light, Midgardsormr proclaims that he's happy with what he has witnessed and taught everything he possibly can to the Warrior of Light, then expends all of his available aether to partly reconstruct his authentic body and proceeds to crushes Omega's field apart together with his jaws. All whilst delivering to Omega "The Reason You Suck" Speech earlier than fading away to shut eye for an indefinite period of time. Hidden Agenda Villain: Assuming he is a right kind "villain", after all; but both method, his motives are unclear and he turns out to love retaining it that way. He without a doubt did command the Horde to shield Silvertear when the Empire got here... but was it because of a covenant with Althyk & Nymeia, as Eorzean scripture teaches? Was it possibly a pact with Hydaelyn-the-entity Herself, as Minfilia speculates later? Something else entirely? And what precisely did he display or do with Iceheart, who said we might understand the entirety if we paid 'Sormr a consult with? He is, these days, silent on all of this, and we positive didn't get the solutions Iceheart seems to have implied we would. He's also in point of fact vague about simply why he stripped the Blessing of Light from you (excluding some obtrusive distaste that you just were "chosen", reasonably than incomes your items), and what exactly this "covenant" is that binds the two of you in combination now. At one level he is speaking to Hydaelyn, not you. That on my own is a big deal bearing in mind that you simply or Minfilia hadn't heard from her since you defeated Lahabrea. That's 5 patches value of story the place she's been eerily quiet. The Japanese model of the cutscene is significantly much less vague, and although the that means in the back of the words are the same, the added readability adjustments the affect of the dialogue totally: 'Sormr is significantly extra well mannered and all for you once he's unable to temper you, knowing it because the Echo. It additionally confirms he does not totally "destroy" the blessing of light, but seals it away, and mentioned the darkness would do it anyway. He also explicitly states that he will let you stay the Echo. And indeed, this was once at Hydaelyn's request. At the end, he mentions breaking clear of his claw, implying that he offers you the blessing of light again sooner or later, but you'll have to earn it. Apparently Ishgard dedicated some horrible sin prior to now, and Dravania is shifting to assault them because they sense they have not learned from it. There's additionally an implication he is aware of the Ascians are controlling the Holy See. He bureaucracy his bond with you as a result of he wants to know What You Are in the Dark; are you actually a hero, or are you as silly and able to sins as Ishgard used to be? He talks of your legacy, and kind of encourages you to involve yourself within the battle, announcing that there's a probability that you'll trade the course of it fully. It's Personal: Is very invested within the Omega storyline due to the device destroying the dragon's home planet prior. Kneel Before Frodo: Midgardsormr and the Warrior of Light go back to Ishgard in combination at the finish of Heavensward after Thordan was slain. The other people witnessing the dragon touchdown in their city react with concern and hostility as one would expect. When Midgardsormr introduces himself as the father to all dragons and aided the Warrior of Light, everybody starts to kneel before him out of recognize and the beginning of mending the damaged relationship between guy and dragon. Large and in Charge: Literally as long as a metropolis. Also the dragon all others can pay heed to, even though exact "command" of Dravania turns out to have been left to his son, Nidhogg. Leitmotif: "Primogenitor", which performs each all through the boss combat with him and throughout the dialog with him afterward, and which additionally stocks notable similarities with the music used in the Heavensward teaser. This tune is also used when fighting each Nidhogg and Hraesvelgr, his sons, and when you combat the digital copy of his younger self within the Alphascape. Lucky Seven: He got here to this global from house and carried with him seven eggs, which became the primary blood and the progenitors of the dragon race. Magical Eyes: As with all dragons. Midgardsormr is first shown to still be alive when the eyes on his in any other case lifeless body flare up. Meta Guy: Not blatant, but there in a way. Really, what Midgardsormr turns out frustrated at with regard to Hydaelyn's blessing, your Chosen One standing and whatnot is the truth that you're the protagonist in a Final Fantasy/RPG story, and he does not truly think you have achieved anything to earn all the particular powers or adoration you might have been on the receiving end of, having been led by way of the nostril for your victories to this point, and appears to be nudging the nature to make their own alternatives and truly deserve to be The Hero. Your actions all over the three.Zero leading tale serves as proof to his eyes of your worthiness of Hydaelyn's blessing. Mr. Exposition: Midgardsormr has a protracted history with Omega and so he feels obligated to offer details about his old foe to the Warrior of Light and the Ironworks. Not-So-Imaginary Friend: Although the Warrior of Light turns out to have told Alphinaud and Minfilia about him, he makes a point of showing (no less than in 2.5) when simplest you'll possibly see him, and it's inferred that only you'll listen him. In Stormblood all through the Omega side story, he appears in front of Biggs, Wedge, Nero, and Cid and they may be able to all see him. Not So Stoic: While it is extremely subtle, you'll be able to pay attention the sadness within the dragon's voice when he sees his kid, Tiamat, is sure by means of chains and had selected to stay that means till the top of the world because she's punishing herself for consorting with the Ascians, whom had given her the power to carry her brother, Bahamut, back as a primal. Midgarsormr also presentations a touch of sadness when he sees Nidhogg comes back from the lifeless and wonders what had came about to his child that led to him to still be filled with hatred. Only Mostly Dead: Thanks to the Agrius exploding, his original, millenia-old frame is principally completed for. Thanks to him having an ability like the Echo in which his essence isn't essentially tied to his body, alternatively, he's able to make a new body for himself with some unwitting assist from the Warrior of Light. (This new frame is, in fact, concerning the measurement of a housecat, however hi there, one step at a time.) Falls into this once more after his Heroic Sacrifice. After using up too much aether to avoid wasting the Warrior of Light from Omega, his spirit is forced into a state of hibernation until he can recuperate, which could take an overly, very very long time. His minion and mount forms stay available to the Warrior, but he explicitly states that these will merely be empty shells until he revives. OOC Is Serious Business: Midgardsormr is cold if now not indifferent towards humanity and rarely recognizes the Warrior of Light as worthy; however in the case of his personal children he's notably more open relating to his feelings. Showing worry and sorrow in opposition to Nidhogg and Tiamat both of whom are suffering in completely alternative ways; and on the subject of Hraesvelgr even Midgardsormr is moved by way of how less of rattling Hraesvelgr provides about ending the Dragonsong War. It really says one thing when Midgardsormr tells Hraesvelgr that if he assists in keeping being indifferent then he would simply be inflicting extra suffering. When Hraesvelgr comes to the rescue of the Warrior of Light and company after Omega's demise he mentioned that he most effective agreed to it after Midgardsormr himself requested him to. Hraesvelgr notes that in his complete lifetime Midgardsormr by no means once requested for anything else, and that his doing so intended that whatever he requested for used to be most important sufficient for him to even ask for lend a hand. Sure enough it is to avoid wasting the Warrior of Light from certain loss of life in the rift. Our Dragons Are Different: Quite. Most dragons are not effectively wholly immortal, for one. Physically he's very a lot a "serpentine dragon", as befits the title, though in temperament he is very just like the vintage taciturn "Western" dragon. Put on a Bus: After the end of the Dragonsong War, Midgardsormr does not display himself for some time. He claims that he decided to sleep for a while. The Bus Came Back: Returns following the realization of the warfare between Ala Mhigo and the Garleans when the Warrior of Light starts to analyze Omega. Knowing what the construct is capable of he joins the celebration as part advisor and section exposition instrument. And then goes back on the bus after preforming his Heroic Sacrifice, taxing his frame's aether more than he will have to had been, which ends up in his conscious mind falling back into shut eye for an indeterminate period of time, in the final few cutscenes Hraesvelgr mentions that it could be a few months, or it may well be nicely after the Warrior of Light dies a loss of life of previous age, effectively shelving him unless he is wanted for the plot. ...Until the overall Tales of the Shadows finds that he ultimately regained his power and commandeered his original body 2 hundred years after the Eighth Umbral Calamity. Having watched Garlond Ironworks' tireless devotion to saving a world they'd by no means see, he vowed to offer protection to the Ironworks as they now rebuilt civilization towards a new Astral Era within the Bad Future timeline. Red Baron: The King of Kings, the Father of Dragons, the Keeper of the Lake, the Guardian of Silvertear, The Bane Of The XIV Legion... Religious and Mythological Theme Naming: Norse Mythology, and prefer his youngsters that had names from that very same mythos, he is a key figure in the occasions of Heavensward. Required Party Member: Of a kind. You shouldn't have an option about getting him as a minion - each unmarried other minion puppy in the game is in the long run received by means of the use of an merchandise, even quest-centric ones like the 2015 Heavensturn sheep. Dragonling-Midgardsormr forces his method into your minion checklist without any item required at all, the instant you beat the (main-quest-required) Keeper of the Lake dungeon the first time and there's no method to take away him. And he will show up in further cutscenes, whether you love it or not. Happens once more in Heavensward when he lets in the Warrior of Light to make use of him as a mount out of respect for their accomplishments; he's robotically added to the participant's mount record with out requiring any item for use, and the player is already driving him after the cutscene the place his mount form is received (conviently, this is also the point when flying is unlocked for that house). Royals Who Actually Do Something: He's a king among kings who instructions the unquestioning loyalty of an entire race of beings and is the greatest dragon who ever lived or shall reside; he is also perfectly prepared to throw down with the largest airship on trendy Hydaelyn and make it glance as efficient as an oversized blimp, and best "die" in retaliation because he underestimated how huge the explosion can be when it crashed. He additionally tags at the side of you with out much hesitation, as soon as he makes a decision to invoke no matter this "covenant" is. Serial Escalation: Done in an interesting way. Primals are presented as potentially-murderous gods who can kill the land just by current, can create armies of zealous thralls by means of breathing on them, and are available again over and over when beaten. The Ascians are immortal wizards who search to unmake the world and command weird, spooky voodoo you barely perceive. And then 'Sormr comes alongside and, regardless of being ostensibly a "living" being, does stuff the primals and Ascians best dream of doing. He, while mostly lifeless, resurrects fallen family, fights you on equivalent phrases, strips you of your Hydaelyn-given blessing and drains the crystals of sunshine, and reconstitutes himself the usage of the aether from this while holding a dialog. Secret Test of Character: His goal in joining the Warrior of Light and stripping them of their blessing is to look if they can accomplish their objectives with out constantly depending on an influence that they have been blessed with and likewise seeing if they are prepared to bear many hardships and trials to perform stated goals. He sooner or later sees that the Warrior of Light is worthy of taking Hydaelyn's essence and he becomes an grownup sized dragon (even though not to his former size) for the Warrior of Light to trip on during the skies. Shoulder-Sized Dragon: He becomes one to tag along side the participant. The Stoic: A major personality trait of his. He doesn't really appear stunned by way of the rest, he maintains a very even, calm vocal tone in all languages and what unexpected things do come up are extra disappointments than the rest. He's so stoic, the names of his attacks in his boss combat are all feelings of annoyance and disapproval. He's basically sighing at your attempts at preventing. He also does not seem to be all that broken up about "dying"; see But for Me, It Was Tuesday above. Once the participant displays up, he will get back to business with a little assist from your aetherial blessing. In his minion form, he is in a position to perching to your shoulder (or head, in case you are a Lalafell). Other minions with this ability will achieve this on command, with a /beckon emote. Midgardsormr will do it when and handiest when it pleases him to, and will get off when it additionally pleases him. Slash commands haven't any effect at all. He'll even hop a ride when you find yourself in the course of combat, possible with out being concerned, and can stay calmly perched for your shoulder even if you battle international raid bosses or S-rank hunt goals (and live to tell the tale). Telepathy/Psychic Link: Apparently communicates on this way (the one time we see him open his mount in any of his shape is to attack, no longer speak) and turns out to have shaped something just like the latter with the Warrior of Light, given how no person else can pay attention his otherwise-seemingly-loud voice. Vocal Dissonance: Played with. At first his deep, booming voice makes very best sense for a dragon the size of a city, but then he makes his little, about-as-big-as-a-Hyruan-head dragonling frame for himself and his voice doesn't trade in any respect. It might sound virtually comedic, if he wasn't so fatal serious all the time. Walking Spoiler: It is essentially impossible to create an access for this persona with out discussing his assembly with the player/Warrior of Light and his subsequent becoming a member of of your "party". As a result, this complete entry has no spoiler tags, because principally the whole lot previous "the WoL went to check the wreck" would need to be blanked out. In explicit, we best get to look a large number of his persona characteristics when we get to speak to him, and so much happens suddenly. His best earlier appearance used to be in Legacy's opening film, and the following repeat of the scene all the way through Gaius's speech early in ARR. Voluntary Shapeshifting: After attaining the size wanted for the WoL to ride him, Midgardsormr can freely take that form or his broodling form relying on whether or not he is summoned as a mount or a minion. What the Hell, Hero?: When Hraesvelgr digs his heels in on not helping mortals fend off Nidhogg's attacks in 3.3, Midgardsormr after all has sufficient of his son's indifference and angrily lambasts him for sitting there refusing to help out of a faulty belief that the Nidhogg that's about to damage Ishgard is his reincarnation, instead of a shadow of his hate, and for appearing so lofty and awesome when the Warrior of Light and his allies have busted their asses looking to make amends with dragonkind. This is one of the most frustrated we see him, and some of the only time his opinion falls in with the player personality over any other dragon. Who Needs Their Whole Body?: 'Sormr sure doesn't. Wowing Cthulhu: Midgardsormr is not convinced that the Warrior of Light earned the appropriate to be Hydaelyn's champion and he strips them in their blessing to check their skill and determination to pursue their objectives in protecting Eorzea with their own merits. After the Warrior of Light proves that they are able to kick as a lot ass as they did sooner than and influence others to modify their stances on the Dragonsong War, Midgardsormr is inspired and he gains a brand new grownup body to allow them to journey on his again into the general struggle. Ye Olde Butcherede Englishe: He speaketh in this shape in the English script, if the quotes did not make it obvious. It appears to be intended to make him sound much older and more archaic than the other characters, which is saying one thing when maximum Eorzeans already get a bit baroque in the English script.


Voiced by: Steven Hartley (all languages)

Race: Dragon

"Hark thee, mortal, to the naked truth... then tell me thou deservest forgiveness!"

The different member of the "First Brood" currently lively in Eorzea, Hraesvelgr doesn't seem to take as energetic a part in the conflict with Ishgard as his brother. He plays a big role in Heavensward.

Adaptational Villainy: Due to a miscommunication between the cinematics and modelling group, Hraesvelgr seems within the authentic Heavensward trailer attacking the Warrior of Light at the Steps of Faith sooner than being driven again (it was at the start intended to be Nidhogg). He never assaults the heroes in any respect in the proper sport, save as the general boss of Sohr Khai, which is a problem he posed to you and not a fight to the dying. The Aloner: He spends his life in isolation from others rather than participate within the Dragonsong War or end it. Awaiting the day oblivion comes for him. Even his brood hardly ever sees him, with Vidofnir - a firstborn daughter - being the only one to speak to him semi-frequently and enacts his will with matters regarding his kids. An Ice Person: Uses powerful ice magic in combat, maximum significantly, his number one area attack is a more potent version of Shiva's Diamond Dust called Diamond Storm. Awful Truth: He finds the truth at the back of the Dragonsong War and Primals to the Warrior, Iceheart, Estinien, and Alphinaud. Namely, that it was Ishgard's King Thordan I and his Knight's Twelve that committed the betrayal of peace, by means of slaying Ratatoskr, and eating her eyes for larger energy. Then when Nidhogg fell upon them for revenge, he slew Thordan and about half of the Knights Twelve, earlier than losing his eye to the remaining knights. He additionally reveals to Iceheart, that the "Shiva" she calls forth, is however simply a phantom of her ideals manifesting itself. Berserk Button: Do now not presume anything about his liked, or make yourself out as some reincarnation of her. When Nidhogg and him first meet within the ultimate struggle of the Steps of Faith, Hraesvelgr makes an attempt to talk him down in the beginning. But when Nidhogg insults Shiva, the look of sheer, unbridled hatred on Hraesvelgr's face is clear regardless of his dragon features making emoting in the similar fashion as humans impossible, and marks the purpose where the words stop and the combating starts. Big Damn Heroes: Along with Wedge and Biggs, he saves Cid, Alpha, and the Warrior of Light as Omega's pocket measurement starts to cave in. He says that his father, Midgardsormr, requested him to. Big Fancy Castle: His house is it seems that that enormous, ethereal, wing-styled fort in the Churning Mists. Its main spire seems to be as tall as all of Ishgard blended. Bystander Syndrome: He to start with refuses to assist out the Warrior of Light and the rest of the birthday party as a result of he feels that the war isn't his drawback and he doesn't care about guy anymore. Cat-like Dragons: Hraesveglr has a mane of either feathers or fur that extends from his head down his again to his tail and a carnivoran face, evoking this, particularly compared to the more reptilian appearance of his brother Nidhogg. Cynicism Catalyst: It was once bad sufficient that he needed to bear the fact that his love, Shiva, had a limited lifespan, however seeing guy dedicate sin once again by means of killing his sister, Ratatoskr, left him completely devastated. Since Shiva's soul is protecting his rage in test, Hraesvelgr resorts to being totally cynical and apathetic by no longer being concerned what occurs between dragon and guy. It isn't till the Warrior of Light, Aymeric, and Alphinaud move their trials that the dragon is willing to give guy yet another probability at redemption. Feathered Dragons: He has feathery wings, unlike his father and siblings. Forgiven, however Not Forgotten: After finishing his trial Hraesvelgr explicitly warns Aymeric and the Warrior of Light that he's going to allow himself to believe in mortals over again, and if that they should ever fall again then his believe would be ceaselessly extinguished. Heartbroken Badass: He used to be the dragon that the original Shiva fell in love with and he beloved her in go back, and he is by no means in point of fact moved previous her sacrificing herself for peace, a lot less the truth that he wolfed her (at her request) to take action. This is mirrored a lot in his face, at their most open his eyes are still half-closed like he's simply finished crying, handiest opening absolutely in moments of intense emotion like when he got offended at Iceheart for making herself out to be Shiva's reincarnation or when Nidhogg insults Shiva's memory. Though at the end of the Ishgard storyline when the Warrior of Light flies next to the recovered Hraesvelgr, his eyes are extra open than standard, suggesting he is in the end discovered hope in the repaired relationship between man and dragon. Holy Hand Grenade: A number of Hraesvelgr's powers are holy in nature, equivalent to holy pillars of light or Holy Sprites showing to attack on his command. Hypocrite: He does not involve himself in the Dragonsong War out of admire of his loved Shiva, however when Nidhogg first arrived at his doorstep missing either one of his eyes he guilt tripped Hraesvelgr pronouncing that the whole lot that had happened was his fault, not easy one of his eyes as recompense. Hraesvelgr folded and gave Nidhogg a watch figuring out complete well he would start the Dragonsong War, betraying the wish for peace that he and Shiva attempted to create together. Once the Warrior of Light's staff learns the reality his hypocrisy infuriates even Ysayle. Just a Flesh Wound: He doesn't seem to react a lot to Nidhogg tearing off considered one of his wings after the battle is over or even flies off with only a little little bit of lack of balance. Given that he has seraphim-like wings, simply losing a unique one out of the multiples he has does not seem to affect him all that much, as he may also be seen flying in the last of three.3 having discovered to stability himself without much difficulty. Meaningful Name: His title approach corpse eater in outdated Norse. Alluding to the unique Shiva being swallowed through him at her request. Morality Chain: Hraesvelgr makes it very transparent that the place it not for Shiva's calming influence on his soul, he can be just as wrathful and vengeful as Nidhogg. My Species Doth Protest Too Much: Subverted. Everyone takes Hraesvelgr's loss of involvement within the dragonsong conflict to be a sign of either distaste or disinterest and believe he will also be made to assist the struggle stop. In reality, while he has no handle the struggle, he's most decidedly now not on humanity's facet because he's each bit as offended at humanity as Nidhogg for his or her transgressions and, have been it now not for Shiva's love and spirit holding him soothed, probably would have joined his revenge-crazed brother. In truth, pre-storyline he gave Nidhogg one in every of his eyes and thus half of of his energy, understanding exactly what Nidhogg would do with it. Names to Run Away from Really Fast: His title way corpse eater in previous Norse and he's named for the large eagle whose wings cause the winds to blow. Ironically, then again, lots of the promotional material he options in presentations him being slightly civil.observe  Religious and Mythological Theme Naming: Norse Mythology and as mentioned in the Names to Run Away from Really Fast Entry above, he has an element to play in the Dragonsong War. It's also an Ironic Name; Nidhogg and Hraesvelgr were Arch Enemies within the Norse myths, however this Hraesvelgr granted Nidhogg one of his eyes in order that he could reside and get started his Roaring Rampage of Revenge against Ishgard. He additionally notes that have been it now not for his love for Saint Shiva, he would have most likely joined Nidhogg in said rampage. Took a Level in Kindness: In the short story From Azure Ashes, Hraesvelgr shows how the renewed hope in post-war humanity has affected him when he cordially holds a dialog with Estinien and urges him that although his dragonslaying days are over, it does not imply his days serving to other folks even have to finish. He then escorts him to ruined barracks the place he expressly items Estinien a swimsuit of Trueblood Dragoon armor from the times when Dragoons had been those who fought with dragons, no longer towards them. When Estinien names it Iceheart in memory of Ysale, Hraesvelgr is visibly happy on the memorial to his fallen pal. Neutral No Longer: He aids Iceheart by way of letting her ride upon his again as she goes to Azys Lla to help the Warrior of Light. He makes this transparent in 3.1, where he sends a message to Vidofnir of how they are going to walk along guy once once more after seeing Iceheart's noble intentions and sacrifice. After listening to Aymeric's heartfelt plea for help, Hraesvelgr checks you, him, and Alphinaud. You come out victorious and he places religion in humanity and fights Nidhogg for his or her aspect. While he does not defeat Nidhogg himself, him gifting the Warrior of Light with one in all his eyes is ultimately the rationale he used to be beatable. Sibling Yin-Yang: With Nidhogg. Not most effective are they actually black and white, Nidhogg is usually proven being violent or threatening in most promotional materials, while Hraesvelgr is quite a bit more civil. Supernatural Gold Eyes: Hraesvelgr's eyes are gold in color, and the supply of his power like all dragons. When He Smiles: Seeing his vengeful brother in the end defeated and seeing that there is hope in mankind yet has him give a small smile at the end of the warfare. Your Soul is Mine!: Possibly. Given the dragons' nature as beings of aether and the fact that spoken souls also are manufactured from aether, it is solely possible that him devouring Shiva so their souls could be entwined is meant literally, and she nonetheless exists inside of his thoughts and frame in some form. If this is the case, it makes it an extraordinary prepared model of the trope, and a good rarer benevolent model. However, this is left vague enough to move either path, as we've got most effective his own archaically phrased words (and the reality he uses ice magic, together with an progressed Diamond Dust) to reinforce this.


Race: Dragon

"The way to peace is paved with understanding. We must not cling to our secrets so tightly!"

Nidhogg's and Hraesvelgr's sister (And the opposite recognized female member of the First Brood besides Tiamat). She was once killed by means of the unique King Thordan and his Knights Twelve, beginning the Dragonsong War.

Eye Scream: She had her eyes gouged out and ate up by means of the Ishgardians. This had the effect of putting her energy in the blood of all their descendants, and being the explanation the Heretics can grow to be dragons. Magical Eye: Like all dragons, her eyes had been the source of her powers. Because of this, she become the objective of Ishgard's Envy, and after the Ishgardians ate her eyes, they received the power to turn out to be dragons. No Good Deed Goes Unpunished: According to the Encyclopaedia Eorzea, Ratatoskr shared numerous information with the Elezen in the spirit of working out, together with the truth that the eyes of a dragon are the source in their power. Thordan I made her his first target to say draconic power for himself. More than that, in the degree Eighty dragoon quest you be informed the specific reason why she died. Thordan asked for the brood leaders' evaluations on humanity and she or he spoke undeniable about the opinion of Nidhogg - the de-facto leader to suceed Midgardsormr - that he did not imagine humanity had the desire or power to offer protection to Hydaelyn. Thordan and his knights noticed this as a declaration that Nidhogg would try to steal the arena clear of humanity and in a panicked frenzy over the considered dragons turning against them slew her then and there. Posthumous Character: She's dead long before the beginning of the sport, but her homicide at Thordan I's arms solid a big shadow over Ishgard and Dravania, and is Nidhogg's Cynicism Catalyst. Religious and Mythological Theme Naming: Norse Mythology, and her loss of life marks the start of Ishgard's checkered historical past. It's also worth nothing that her namesake is the squirrel that acts as a messenger between Hraesvelgr and Nidhogg, each being the names of the wyrms harm via her demise essentially the most. Encyclopaedia Eorzea extends her messenger role, noting she was a keeper of songs and frequently travelled between all her siblings bringing news, and that lots of her own brood shared her wanderlust. Walking Spoiler: What is understood about her is tied to devise twists all the way through the growth, with the biggest being the revelation that Ishgard, no longer Nidhogg, attacked first.


Voiced by way of: Yu Sugimoto (JP), Gemma Whelan (EN), Marie Zidi (FR), Kim Pfeiffer (DE)


"Our sire bade us hearken unto the whispers of our hearts. They spoke to us of a paradise lost—of bonds of brotherhood which they yearn to see restored."

A kid of Hraesvelgr tasked with holding the Gnath and their primal Ravana beneath keep watch over and serves as the mother or father of Anyx Trine. Due to Hraesvelgr's distance from the sector due to his lingering hearbreak, Vidofnir turns out to serve as the unofficial chief of Hraesvelgr's brood below Sohm Al, dealing with any problems that do not outright require Hraesvelgr's enter on, and being an immediate bridge to him when it's. Vidofnir serves as a representative of the dragons in 3.1 to the folks of Ishgard.

Affectionate Nickname: Fondly refers to Ysayle as "Little One". Berserk Button: Vidofnir was livid upon seeing Estinien since he has a dragon's eye on him. Big Damn Heroes: Rescued a kid hostage taken by means of the clergy in 3.1. Friend to All Children: Her fondness when she refers to Ysale as Little One and "child" when she meets, plus defending Anyx Trine the place most brooding dragons and their hatchlings are paint her as this. This may be kind of showed in 3.1 when she rescues the child hostage the clergy took, she mentioned that she had been circling Ishgard for some time afraid of being killed if she approached to land, but put all those fears away when she saw the woman falling from the vault to save her as rapid as she possibly may just. Make an Example of Them: Nidhogg!Estinien brutally assaults her in the course of a peace convention between Ishgard and Dravania, spraying her blood in all places the logo of unity the Ishgardians had simply unveiled. Through this act Nidhogg makes it transparent that nobody, whether or not they be guy or dragon, will be spared from his wrath. Thankfully she survives the assault, but chatting with her at Anyx Trine has her let you know that her middle hurts a lot more than her frame as a result of the derailment of the peace talks. Number Two: She seems to be the best ranking dragon in Hraesvelgr's brood subsequent to her father, and due to his grief retaining him remoted from the arena and even his family members is the one that continuously handles issues of protection and politics, while being one of the vital few who can without delay seek him out if suggest is needed.



Another kid of Hraesvelgr, Vedrfolnir sticks out among his kin for both his power and nobility, being some of the strongest of Hraesvelgr's brood but even so his father himself and greater than prepared to stand in opposition to Nidhogg's servants within the Churning Mists. Though at the start a part of a protracted FATE chain within the Churning Mists, he later gets a small position in the principle tale quest as the one who assessments Aymeric all through Hraesvelgr's trial, and appearing to have formed a friendship with the Lord Commander after the warfare's end.

Ascended Extra: Originally a FATE boss, he used to be low-key promoted to one of the most three leaders of Hraesvelgr's brood in 3.3 and challenged Aymeric as part of Sohr Kai's trials, after which he bore him into the general combat towards Nidhogg. And given the epilogue after the warfare's finish, he and Aymeric have it appears shaped a kinship, enough in order that they incessantly fly across the city and other portions of Ishgard. He additionally displays up at the finale of the Stormblood Dragoon quest chain, being Orn Khai's father and the one that asked you monitor down and produce again Faunehm. Big Damn Heroes: In the level 70 Dragoon quest, Orn Khai's music fails to convey the insane Faunehm back to her senses and Estinien is starting to fear she could also be past salvation, when Vedrfolnir slams down from above and restores her sanity with his much more potent call. Blow You Away: Tornado is one in every of his maximum powerful skills, if a participant stumbles over the vortex, the explosion of wind reasons enough harm to one-shot each player in vary. Bonus Boss: One of the toughest FATE bosses within the sport to spawn, getting Vedrfolnir to problem you requires avid gamers to finish 3 different FATEs across the Churning Mists, one being imaginable to fail, ahead of drawing out the high-ranking Horde dragon Darkscale. Darkscale himself is a protracted, 3-part chain that if Vedrfolnir at any point dies or is forced to flee fails, restarting the timer over. Fittingly, despite being a global FATE boss Vedrfolnir is arguably one of the vital hardest enemies in the sport and is greater than in a position to wiping lots of avid gamers. Good Colors, Evil Colors: From head to toe his body is a blindingly stunning color of snow white, much more vibrant than his father and sister's more muted colours, representing his more active stance towards Nidhogg's brood in comparison to his father's apathy and his sister's defense-first manner. Papa Wolf: One of the FATE chains he's concerned has him show up to give protection to a hatchling from being attacked by means of one in every of Darkscale's lieutenants. Star Crossed Lover: With the dragon Faunehm, it was at his request that the Dragoon participant personality and his son Orn Khai go to hunt her out. Their love used to be genuine, but when Nidhogg began the Dragonsong battle he pleaded that she no longer join the combat and perhaps die for her father's vengeance, and instead flee as far as she may. She listened, but went insane in the procedure because of resisting Nidhogg's Compelling Voice, and one thousand years of isolation from her kindred. Worthy Opponent: Sees the players as one which leads him to problem them to a non-fatal duel as a boss fight. He also considers Aymeric one, which results in an enduring friendship.

    Ysayle Dangoulain 

Voiced by means of: Maaya Uchida (JP), Siobhan Hewlett (EN), Laurence Crouzet (FR), Sonja Firker (DE)

Race: Wildwood Elezen Epithet: Lady Iceheart Discipline: Thaumaturge

"I am neither a saint nor a savior—just another sinner. Yet I will not forsake this cause. I cannot. I will see this cycle broken and peace restored."

An Elezen woman who leads the Harriers, a heretical crew of defectors that left the Holy See of Ishgard in desire of their sworn enemies the Dravanian Horde.

Always with You: Like Haurchefaunt, Ysayle appears that can assist you and Alphinaud take away Nidhogg's eye from Estinien's frame, releasing him from his rage. Afterward, she and Haurchefaunt Go into the Light. Astonishingly Appropriate Appearance: A woman named Iceheart that is icily faded with white hair and blue lipstick. An Ice Suit: She doesn't dress in a fashion appropriate for the icy local weather she inhabits. Unlike Alphinaud despite the fact that, she's most likely higher acclimated to it. Category Traitor: Iceheart, bored with the blind obedience her other folks have for the Dragonsong War (and it sounds as if clued in to more of the historical past than her kinsmen due to the Echo), defects to the aspect in their sworn enemies, the Dravanian Horde. Cult of Personality: She has shaped one round herself to unite the scattered heretics of Ishgard under one banner. The Chosen One: Like the Warrior of Light, she too is certainly one of Hydaelyn's Chosen Many. Cuteness Proximity: Her preliminary reaction to seeing moogles for the primary time, virtually to the degree of Terra. She hides it well sufficient when her friends are looking at, but when she thinks it's simply her and the moogles she remarks in disbelief that they make her middle really feel so "fluffy." Just because the Warrior of Light walks up. Defensive "What?": When searching for a moogle they noticed in the Churning Mists, Ysayle remarks how she unearths them adorable, to the Warrior of Light's apparent shock. Ysayle gets defensive that she it seems that can't to find one thing cute, remarking that her heart isn't actually made of ice. Evil Laugh: Lets out a fully psychotic one after dispelling the wards around Ishgard and yelling to the dragons that they may be able to now invade. Ghost Memory: She is blessed with the Echo, much like the player characters and Minfilia. Heel–Face Turn: She joins the Warrior of Light during the Heavensward scenario, but as an individual with a commonplace objective quite than truly being on the Warrior of Light's side. After her religion and beliefs get shaken up by means of Hraesvelgr, she ultimately regains her composure and completely join's the Warrior of Light's aspect of the combat. Heroic Sacrifice: Assists the Warrior of Light and their companions in Azys Lla by way of summoning Shiva and the usage of her energy to distract the Garlean warship so that the Warrior of Light can escape safely. She's shot down after which explodes into a cluster of aether. Four-Temperament Ensemble: Forms one with the participant (Apathetic), Estinien (Cynic), and Alphinaud (Realist). She's the Optimist, intent on ending the conflict between Dravania and Ishgard, and has essentially the most religion and determination that they may be able to do it. Lady of Black Magic: A regal and professional thaumaturge who will even summon Shiva into her own frame. My God, What Have I Done?: Early into Heavensward, she's discovered for the first time since the attack at the Steps of Faith via the WoL. She mentions that the Echo has proven her fragments of the reality to a time when dragon and humanity were not at struggle with each and every different and that her purpose is towards restoring that peace. you query her how killing innocent civilians who died all over the assault at the Foundation section of Ishgard goes to achieve this. Her voice trembles as she expresses her guilt, and how she by no means supposed for that to happen. Red Baron: Her real name is Ysayle, though everybody refers to her as Iceheart. Curiously, regardless that, the Heavensward web page insists on calling her Ysayle, which may have to do with the truth that she is a key persona in the expansion. The Atoner: Her attack at the Steps of Faith was particularly sobering for her at simply how out of keep watch over and past reason an enraged dragon is. The civilians killed within the assault weigh heavily on her and becomes one of the reasons she starts to paintings with the Warrior of Light. According to the Tales from the Dragonsong War, she seeks to atone against Hraesvelgr for using dragons and Saint Shiva in her egocentric motive by means of short of to assist the Warrior of Light in Azys Lla. The Heretic: Leads the heretical faction referred to as the Harriers. Well-Intentioned Extremist: Iceheart desires to end the Dragonsong War due to the sorrow it is inflicted on her, and he or she does not care what price to herself or someone else it comes at, despite the fact that it manner turning into a primal. Willing Channeler: Iceheart summons Shiva via using her personal frame as a vessel. Remarkably she remains in entire regulate, even after Shiva is defeated. This is because just like the participant and Minfilia, she's blessed with the Echo and thus immune to tempering. She quotes both the outlet theme and "Hear. Feel. Think." to clue you in. The entire affair is relatively scary in its implications. She summons Shiva again to take on Ravana in single struggle. There weren't enough crystals to deliver out Shiva's full power then again and Ravana was once ready to become independent from sooner than she may just use Diamond Dust. Villainous BSoD: While she had softened up in 3.0, Ysayle used to be nonetheless at the aspect of dragons until a huge expose shook up her ideals. After she after all meets with Hraesvelgr, the dragon finds that Ysayle's summoning of Shiva used to be just her using her ideals to present the primal an image and that she never in reality summoned or had bonded with the true Shiva at all. Hraesvelgr also finds that he if truth be told hates mankind and the only reason he isn't becoming a member of Nidhogg within the slaughter is due to Hraesvelgr's bond with Shiva, thus he does not want to assist Ysayle finish the Dragonsong War. After the Warrior of Light and Estinien kill Nidhogg, Estinien figures out that the mismatched eye he yanked out of the dragon had belonged to Hraesvelgr, who had given Nidhogg mentioned eye to revive some of his energy after he was just about killed through the knights of Ishgard, which also explains why the vengeful dragon was once in a position to maintain his crusade for 1000 years. Ysayle utterly shuts down after finding out about Nidhogg's 2d wind on peak of the whole thing else she learned prior to now. She sooner or later will get over it and seeks to help the Warrior of Light and Estinien in ending the warfare for excellent in order that the bloodshed on each side can end.


Voiced via: Simon Greenall (all languages)


"Champions of man! Hearken to my fury! Thy final verse is sung!"

The current "king" of the Dravanian Horde, at least as close to as the Ishgardians can figure it. Also probably the most "First Brood", the seven kids of Midgardsormr.

Alas, Poor Villain: Despite the entirety's that happened and the entire suffering he's brought about, Estinien involves the realization that almost all of Nidhogg's grief and rage stemmed from the truth that Nidhogg had no one to set him on the proper trail, and if Estinien were in the similar state of affairs, they would have most likely became out Not So Different. Even talking to Vidofnir as soon as Nidhogg is defeated, after he had stabbed her to send a message, hopes Nidhogg's soul finds peace. Artifact of Doom: His eye, which each successive Azure Dragoon has possessed. It grants them the facility to be the most powerful Dragoon in existence, but in addition slowly and subtly works its means into the Dragoon's thoughts by way of making them feel admiration towards the dragons and sympathy to their motive. Badass Boast: "I am of the first brood... I am vengeance incarnate... I am Nidhogg! Thou shall die by my hand!" Big Bad: Becomes this in Heavensward after 3.0. Bishōnen Line: zigzagged. While he does suppose Estinien's human shape right through a dialog and his ultimate fight's 2nd phase, which is more difficult than the first, ultimately he spends many of the battle, the ending of it incorporated, in his unique dragon frame. Body Horror: His eyes fuse to Estinien's proper forearm and left shoulder when he is taking over Estinian's frame. The trailer for patch 3.Three additionally displays that he too can take a form that merges his own features with Estinien's. Defiant to the End: Even after being defeated to the purpose where he can slightly stand and Estinien is able to combating his influence, Nidhogg completely refuses to give up, proceeding to combat and struggle Estinien for keep an eye on proper up till the Warrior of Light and Alphinaud tear his eyes from Estinien's frame and kill him for just right. Dying as Yourself: Zigzagged. His dragon form dissipates after his ultimate combat with the WoL and he resumes the form of his mortal body. Estnien's awareness then resurfaces, struggles for regulate of his frame, and poises it to receive a fatal blow whilst Nidhogg is defenseless. However, when Nidhogg's eyes are prised from his host and the wyrm is killed for good, his spirit rises from the body in its herbal dragon shape. Even Evil Has Loved Ones: Loved his sister Ratatoskr and her homicide helped change into him into the vengeance fueled monster he is today. Dragons do not take reproductive pals, so a dragon's mate is any person they're intrinsically, spiritually bound with. This makes the avid gamers distracting Nidhogg from the Dragonsong War by way of killing Tioman tackle a unique that means. Late in Shadowbringers, Estinian comments how even in his darkest moments of madness, Nidhogg nonetheless felt very protecting of his other sister Tiamat and apparantly would attempt to regulate her all through her self-imposed exile. Evil Takes a Nap: Nidhogg's marketing campaign in opposition to Ishgard are best damaged up if Nidhogg's injured enough to go into the dragon's sleep to heal. Because dragons are The Ageless, they are able to take decades or even centuries to sleep off their wounds. Nidhogg have been asleep for two decades before renewing his assault simply prior to Heavensward. Eye Scream: A thousand years in the past, his eye was once pulled out of his skull by the early settlers of Ishgard. Twenty years ago, the Azure Dragoon rammed his lance into Nidhogg's empty eye socket. The dragon's were given reason why to be so furious. Fantastic Racism: Always disliked mortals even earlier than his sister's dying, believing them to be shortsighted and greedy due to their quick lifespans and that they pass off accountability for the actions in their ancestors whilst eventuallly repeating their mistakes someday. When he and Hraesvelgr after all meet face to face again, Nidhogg calls his brother a fool for suggesting that they ever deal with spoken as equals as a substitute of prey, implying that even earlier than peace was once made, they have been just above-averagely intelligent meals to him. The level 80 dragoon quest offers this a bit of more context: Nidhogg wasn't adverse to humanity, but as the one that would inherit Midgardsormr's pact of protecting Hydaelyn from quite a lot of threats, he was once less than inspired about humanity's features to be the planet's saviors. Ultimately his dismissiveness of humanity used to be what lead to Ratatoskr's loss of life when she shared his opinion to Thordan verbatim - which brought about him to kill her in fear of the dragons deciding humanity wasn't value current, leading to the beginning of the Dragonsong War. Fate Worse than Death: He does not seek to kill all Ishgardians like most of the people idea, fairly he wishes to cause them to endure as their punishment for his or her crimes and the dragon's blood that runs thru their veins because of their treachery. Killing them, inflicting them to defect and turn out to be dragons themselves, or simply by letting vengeance devour them to proceed the everlasting punishment against Ishgard. Freudian Excuse: Losing his eye handiest enraged him additional. It was once the unprovoked dying of his sister at Thordan I and his knights' hands that began his need for vengeance. Good Scars, Evil Scars: Nidhogg's face is roofed in deep scars from where the Twelve Knights attacked trying to gouge out his eyes. They are now not present on Nidhogg's face after he's taking Estinien's body for his own. Good Wings, Evil Wings: Nidhogg's wings are black and leathery in comparison to the feathered wings of his brother. Grand Theft Me: When Estinien took either one of Nidhogg's eyes while nonetheless lined within the wyrm's blood, Nidhogg was once ready to possess Estinien, and convert his frame into a brand new frame for himself. Hoist by means of His Own Petard: It is one among Hraesvelgr's eyes that allows him to start the Dragonsong War within the first position, and in the end proves to be his downfall after Hraesvelgr bestows it to the Warrior of Light. Final Boss: While King Thordan is successfully the Final Boss of the Heavensward main state of affairs, the general struggle with Nidhogg is what brings an end to the Dragonsong War. Jerkass: Far from a pleasing fellow, filled with anger and hate with a want to unfold suffering. He even blamed Hraesvelgr for Ratatoskr's demise as a result of he had sought peace with guy and guilt trips him into giving him considered one of his eyes. Killed Off for Real: He "dies" at the Arey and comes again when Estinen dangle's both of the wyrm's eyes at the end of Heavensward. Later on, the dragon "dies" again when Alphinaud and the Warrior of Light take away the eyes from Estinien's armor, destroying the dragon's hyperlink to his host, but the eyes are later recovered and utilized by Illberd to create Shinryu. At the tip of Stormblood, Nidhogg's eyes are almost utterly dried up of their aether due to being used to summon and maintain Shinyru's shape. Estinien stabs both eyes they usually disappear in a small pink mist, permanently killing off whatever remained of the once great wyrm. Living on Borrowed Time: Phase Three of his boss fight at the Final Steps of Faith opens with him admitting that he is now doomed due to his brother's movements. He then powers himself up for one closing hurrah, as a result of if he will die, he'll take you and all of Ishgard with him. Meaningful Name: Old Norse for "Malice Striker". More Than Mind Control: Seems capable of this; he can enthrall minds into serving the Horde and cause of dragonkind in some way now not in contrast to a primal, despite the fact that he is not a primal himself. Nice Job Fixing It, Villain!: His assault on Vidofnir at the finish of the 3.2 questline was meant to sabotage the peace talks between Ishgard and the neutral Dragons. Instead, it ended up uniting both events in an try to stop him once and for all. Him using Estinian's body as a vessel ultimately taught the Dragoon to tap into the power of the dragon blood that runs through his veins more completely than every other Ishgardian whilst holding complete regulate of his body and senses successfully making him one of the powerful beings on the earth. Not Quite Dead: While the Warrior of Light and Estinien slay him all through Heavensward, his rancor lives on through his eyes and in opposition to the top of the primary story where Estinien holds both eyes and is still lined in Nidhogg's blood, he lets down his guard for just a moment, which used to be enough for Nidhogg's hatred to consume him and allowed the dragon to be reborn. Not So Different: To Estinien. They each sought vengeance towards those who had killed their loved ones and would not stop until that vengeance is fulfilled. Oh, Crap!: When he in spite of everything fights and defeats Hraesvelgr near the tip of the three.3 story, he is somewhat shocked when he realizes his brother is lacking considered one of his eyes. And then has purpose for critical fear that it's within the hands of the Warrior of Light, the same one who defeated him the ultimate time that they had a dragon's eye at their disposal. Red Eyes, Take Warning: The eye of Nidhogg is blood red, befitting an incarnation of rage like Nidhogg. Red eyes are his natural colour. Religious and Mythological Theme Naming: Norse Mythology and the only leading the Horde in the Dragonsong War. Revenge Before Reason: This is Nidhogg's entire shtick. He refuses to listen to reason and best wants to reason as a lot ache and struggling to man as conceivable ever since he lost an eye fixed to them one thousand years in the past. While Nidhogg will have destroyed Ishgard repeatedly over, he chooses to extend the battle so long as imaginable so that all of Ishgard and its future generations can endure his wrath. By the tip of the main tale even Midgardsormr, having observed simply how deep Nidhogg's rage and hatred runs first hand, turns out to appreciate that he's totally out of keep watch over and does indeed want to be dealt with, going so far as to warn the Ishgardians of his resurrection at the finish of the story and telling them to be in a position for him. Sibling Yin-Yang: Nidhogg is a black reptilian nightmare of a dragon who loathes the Ishgardians and made it his lifestyles's challenge to break them. Hraesvelgr is white and more mammalian in look, who would somewhat distance himself from all of it in grief. Signature Move: Massacre. A searing breath of flame that can consume everything. In the form of Estinien, he has Final Chorus, a diving strike from above, empowered by way of his broodlings, that bathes the battlefield in darkness. He shares the very robust Akh Morne with Midgardsomr and the rest of his first brood. Spikes of Villainy: He's lined within the goddamn things. They pass down his neck and back, ring his wings, body his limbs.. Supernatural Gold Eyes: Nidhogg's ultimate left eye is a hanging yellow and a source of strength. It's in fact one of his brother's. Taking You with Me: When driven into his final phase he admits that the actions of his brother have doomed him. But if he is going down he is taking the Warrior of Light and all of Ishgard with him. Turns Red: He rather literally does this within the ultimate battle with him as you put on him down, giving the affect that he's on hearth. Unstoppable Rage: Nidhogg has been enraged and opposed over the lack of his eye and homicide of his sister for over a thousand years. To quote Midgardsormr, "No mortal mind could comprehend the depths of his rancor". After stopping the Knights of the Round, Midgardsormr realized that even he underestimated how deep Nidhogg's rage burned. He even shifts from protecting it as a justified reaction to viewing it as his child going approach too some distance off the deep finish. Voluntary Shapeshifting: After taking over Estinien's body Nidhogg can freely develop into between his great wyrm form, a twisted version of Estinien's, and a 3rd form proven in patch 3.Three which resembles Estinien with Nidhogg's wings and horns. Of course, this shapeshifting is voluntary for Nidhogg only. Not so much for Estinien. Villainous Legacy: The Ascians convalescing his eyes and gifting them to Ilberd, who used them to start Shinryu, has guaranteed that despite the fact that Nidhogg's spirit has been forcibly handed on to the following lifestyles, his legacy of Revenge Before Reason will continue, and worse, has widened to all the global instead of a unmarried nation of humanity. Nidhogg's legacy is after all put to an end when, after Shinryu's defeat, Estinien reveals the depleted eyes and destroys them for good. With Us or Against Us: This appears to be his opinion on Hrasevelgr's brood, as many of the FATEs and sidequests within the Churning Mists has you preventing his brood from attacking Zenith, the moogles that look after it, or the pleasant dragons that inhabit the realm. It's implied that this can be a fresh construction, and could be because you killed his mate Tioman throughout the ascent up Sohm Al. This is made extra blatant in 3.2. Nidhogg, in Estinien's shape, impales Vidofnir for running in opposition to peace with the Ishgardians. He leaves her alive as a message to all Dravanians who would best friend with Thordan's lineage. Worf Had the Flu: When he's fought as the overall boss of The Aery, he is critically weakened as he most effective has one eye (the source of dragons' aether) and that eye wasn't even his. And an eye fixed that used to be his was once used against him via Estinien. You Are What You Hate: Downplayed, however for a being that detests mortals, he's taking moderately nicely to Estinien's mortal frame, the use of it to its full possible and coming to believe it his personal.



A greater dragon inside the Dravanian Horde, Vishap leads the attack on the Steps of Faith with the intent to break Daniffen's Collar, the protective ward that guards Ishgard proper. His attack is what eventually ends up in the Holy See to make the decision to open Ishgard to adventurers to shore up the city-state's now weakened defenses.

Acrofatic: Don't let his gargantuan dimension fool you: although he would possibly fall for the primary dragonkiller he'll sensible up and dodge the second one and third ones without even blinking (causing ''your celebration'' to take the hit as an alternative) if you don't chain him down first. Advancing Boss of Doom: He doesn't stop. He'll stay marching on the Steps of Faith until he destroys them. Attack of the 50-Foot Whatever: Vishap was once by some distance the biggest boss the player could face on the time of his unlock, and remains a number of the largest. Final Boss: Vishap is the remaining main boss that the participant faces earlier than the storyline for A Realm Reborn is brought to its tragic shut. Befitting his status when he was once first released he incessantly made quick work of randomly assembled teams of avid gamers and was later toned down. Use Your Head: Vishap will sweep his lengthy neck around the field to knock out your cannon defences.



Nidhogg's broodmate and the boss of Sohm Al.

Lean and Mean: She's very thin to the point of being skeletal compared to different dragons and has an unpleasant temper. Star Power: Can call down meteors along with her power. Unholy Matrimony: Nidhogg's broodmate, which is set as with reference to "wife" as dragons get. Unstoppable Rage: Is extremely indignant that mortals are walking their sacred land and is out to kill you for the offense.

    Ehll Tou 

Race:Dragon Discipline: Weaver, Culinarian

A curious dragonet who found her way into Ishgard’s Firmament after leading Marcelloix back house. A descendant of Ratatoskr and daughter of Gullinbursti, she wants to be informed the whole lot there's to grasp on being a crafter.

Like Father Like Daughter: Much like her father, Ehll Tou has an interest in crafting that makes her stand out to the remainder of her fellow dragonet buddies. Little Miss Snarker: She’s quite blunt, especially when coping with Marcelloix’s angst or Hautdilong’s timid nature. Nice Girl: Despite her self-important persona, Ehll Tou is remarkably open in terms of creating friendships with non-dragons, and her interactions with Marcelloix had clearly had his best possible pursuits in mind. Plot-Relevant Age-Up: The end of her Custom Delivery collection sees her grow right into a significantly huge dragon, albeit one with a lot more dexterous fingers than ahead of.

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Dravanian Hinterlands Needs Some Screenshot Love Too! : Ffxiv

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FFXIV Heavensward Sightseeing Log Locations (info From Https://ffxiv.consolegameswiki.com/wiki/Sightseeing_Log#Heavensward_Locations.2FVistas) - Album On Imgur

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Timeworn Archaeoskin Treasure Map Locations - Astridtheory

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ROWAN — Idyllshire, The Dravanian Hinterlands.

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